“We are still a PC house and will continue to be so”, say Maxis; the “true experience” of SimCity is on the PC

maxis-sim-city-PC

The PC market isn’t dead! Which is a relief to hear. It was either that, or we’ve all been caught up in the most elaborate pyramid scheme ever conceived. Them’s the words of Kip Katsarelis, lead producer on Maxis’ new SimCity.

SimCity’s mind-boggling engine – an elegant net of systems named Smartglass – is malleable enough for consoles, says Katsarelis, but that’s not where their game belongs. “Our engine is definitely portable, it could be operated on many platforms, but that’s where our market is.”

“We’re still seeing the PC market is not dead, it’s very much alive,” Katsarelis told GamesIndustry International. “Blizzard’s shown quite a bit of success with their recent Diablo launch, The Sims is highly successful, so there’s a market there, we’ve got an audience there that wants games on that platform, and we are still a PC house and will continue to be so.”

“Not only has gaming changed, there is that whole generation who may be aware of SimCity, and maybe they’ve played the iPhone version of it, but they haven’t really experienced that true experience on the PC. So we came out with SimCity Social, there’s CityVille too, there’s a whole new generation of city planners that would probably love to play our game.”