MOBAs tend to be pretty light when it comes to the narrative – perhaps appropriately. Sure, League of Legends has oodles of lore behind the scenes, Infinite Crisis draws on decades of comics and Smite has thousands of years of mythology to play with, but this rarely comes to the forefront of the games themselves.
In the case of Smite, that might all be about to change.
Earlier this week, I put the screws to Smite’s lead designer, Scott Zier, getting the skinny on the mythology of the MOBA and how the deities go from being the stuff of legends to playable characters.
You’ll be able to read the full interview soon, but he mentioned something that’s in the works over at Hi-Rez that could have quite the impact on the game.
There isn’t a cohesive story to Smite. There are a bunch of deities from seven pantheons, and they fight. They fight gods from other pantheons as well as gods from their own – always seemingly out of a simple love of combat.
But I wondered if Smite had a story at all – even if its just in the background or in the heads of the developers – and if there was a reason why all these powerful deities were beating the crap out of each other.
“It does! There is! I can’t really talk about it right now though, except to say we have some new things in the works,” Zier told me.
Enigmatic! But something to look forward to. Smite’s take on these deities oozes charm – it’s a funny, lighthearted game, and it will be interesting to see how Hi-Rez weaves a story into the constant battle.
Smite is free-to-play, with lots of gods available and frequent rotations, so why don’t you take it for a spin. And if you want a leg up on the competition, take a look at our Smite beginner’s guide.