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Free CS2 contender Spectre Divide lowers MTX prices after mixed launch

Multiplayer FPS and free Steam game Spectre Divide announces a reduction in microtransaction pricing and refunds just one day after launch.

Free Steam game and CS2 rival Spectre Divide lowers microtransaction prices after mixed launch - A white-haired soldier aims a handgun.

Newcomer Spectre Divide is taking the big guns such as CS2, Valorant, and Call of Duty Black Ops 6 head-on. Built in collaboration with legendary FPS streamer Michael ‘shroud’ Grzesiek, the new 3v3 competitive multiplayer game infuses the Counter-Strike style of shooter with a  unique twist, whereby you control two bodies that you can switch between on the fly. It’s also packed with player-led customization – and now, just one day after launch, developer Mountaintop Studios announces that it’s dropping prices in response to feedback from players.

The Spectre Divide launch has been somewhat rocky. Its inventive Duality mechanic brings a distinctive tactical spin to proceedings but also puts it in a curious middle spot between the small-squad strategy of 3v3 and the more active action of 6v6. A free Steam game, it’s launched to a concurrent player high of some 30,000 – strong numbers for a new shooter. Unfortunately, long queue times and matchmaking errors have impacted its first day, and the game currently sits at a ‘mixed’ Steam review score as a result.

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Another common criticism is of Spectre Divide’s pricing model. At launch, the game offers a range of cosmetic skins for your character and their weapons, with prices varying from 500 SP (Spectre Points) for a starter pack up to 9,000 SP for the top-of-the-line bundles. For reference, buying 500 SP costs $4.99 / £4.50, while the most expensive package of 11,500 SP comes in at $99.99 / £90.00. Following a negative response to these prices, Mountaintop Games announces that it is dropping the cost of weapon and character skins across the store by 17% – 25%.

“My personal apologies for the situation,” game director Lee ‘BopNSwap’ Horn writes. “We’ve heard the feedback on pricing and we’re going to make some big adjustments.” The Cryo Kinesis Masterpiece bundle, previously 9,000 SP, will now cost 7,000 SP. The Medusa Prestige bundle, meanwhile, gets a drop from 4,500 SP down to 3,400 SP. These changes continue across the store, with Masterpiece character skins lowered from 1,800 SP to 1,500 SP and all Prestige character skins dropping from 1,300 SP to 1,000 SP.

Mountaintop adds that anyone who has already bought items prior to the price change will have 30% of the Spectre Points spent on these items added to their account, rounded up to the nearest 100. “This should put all of our initial spender supporters ahead of where they would have been if they purchased after the pricing changes,” Horn writes. “We deeply appreciate your support.”

Spectre Divide: "Weapon + Character prices will be decreased in the store by 17% - 25%. Cryo Kinesis Masterpiece bundle with a Melee weapon 9000 SP -> 7000 SP Medusa Prestige bundle 4500 SP -> 3400 SP Eternal Guard Prestige Weapon Skins 1500 SP -> 1200 SP Mako Elite Weapon Skins 1000 SP -> 800 SP All Masterpiece character skins 1800 SP -> 1500 SP All Prestige character skins 1300 SP -> 1000 SP Anyone that purchased these items before the store changeover will get 30% of the Spectre Points spent on these items added to their account, rounded up to the nearest 100. This rollout could take about an hour from when we update the store with the new prices, so please hang in there and we will confirm when it’s complete For example, if you bought the Primal Skin, you would get 1800 * .3 = 540 rounded up = 600 SP back This should put all of our initial spender supporters ahead of where they would have been if they purchased after the pricing changes. We deeply appreciate your support! If you have any issues, please reach out to player support."

As for its reasoning behind the pricing model, Horn explains, “We are a completely free game. It’s important to remember that 90%+ of players never spend a dime on the game. We love our free players deeply, but we also have to pay for the servers they play on (as well as the massive initial and ongoing cost of development), so the ‘freeness’ comes at a cost to us.

“Being a new, fully independent studio with limited resources is tricky. We’re self-publishing, so every dollar you spend directly funds Spectre and makes the game better every day,” Horn continues. “We took a swing that we thought would best set us up to support the game. Turns out we swung a bit high, so we are adjusting to be better in line with your feedback. We appreciate everyone’s support and understanding as we try to iterate to [create] a game you all love. See you all in Breakwater.”

If you can’t get enough of the challenge of facing real players, here are the best multiplayer games you should be playing right now. Alternatively, check out the best FPS games on PC.

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