Boom: Star Citizen goes bombing in celebration of $48 million milestone | PCGamesN

Boom: Star Citizen goes bombing in celebration of $48 million milestone

The Retaliator: the latest in a line of aggressively-titled ships coming to Star Citizen .

Chris Roberts’ Cloud Imperium Games last month asked the Star Citizen community whether they still wanted stretch goals to fuel the game’s ongoing crowdfunding campaign. They voted yes, and so the neverending telethon continues.

The increasingly absurd total has now topped $48 million, and funded a sleek new video advertisement for one of the game's bombers. As well as the PC space game and international games studio, obvs.

The Retaliator is a jump-capable heavy bomber that doubles as the “symbol of the United Empire of Earth’s power”. Its plane-like silhouette is interrupted by jutting turrets, which do a whole lot more than just symbolise power.

“Massive formations of these spacecraft running long-range strike missions is not an uncommon sight around the fringes of the empire,” goes Star Citizen lore. “Heavily modified Retaliators are becoming commonplace on the civilian market as the design ages and earlier production runs are sold off en-masse.” 

Players can fly versions of the Retaliator adapted to carry cargo rather than antimatter bombs. They’ll make for strong medium freighters or basic explorers.

The ship will now be the subject of a slick faux-commercial, courtesy of Cloud Imperium. Should Star Citizen meet the $49m crowdfunding mark, players will be rewarded with a space plant, “similar to a bonsai tree”. Hrrm.

In November, Chris Roberts said he expected Star Citizen would eventually outfund “most AAA console games”, excluding the likes of GTA and CoD.

“Our money goes much further as we don’t have any corporate overhead or fancy marketing budgets,” he wrote at the time. “You have all proven there is at least as much demand for a high end PC game as most console games.”

Are you still funding Star Citizen? Or was once enough?

Thanks, Joystiq.

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Shriven avatardvergar avatarmetaldrumcore avatarMountain_Man avatarJeremy Peel avatarJezcentral avatar
Shriven Avatar
3488
3 Years ago

It.Will.Never.End.

1
dvergar Avatar
21
3 Years ago

The article has a few things wrong. It isn't actually the ship that was the stretch goal. The Retaliator has been part of the roster of ships for many months now. It is only the commercial (video) which they now will release next, before any of the remaining ships gets a commercial.

1
Jeremy Peel Avatar
170
3 Years ago

Thanks for this - I made an edit.

2
metaldrumcore Avatar
58
3 Years ago

I backed Elite Dangerous a little before I backed star citizen. I ended up upgrading my Elite Dangerous to the alpha backer level. I almost regret backing Star Citizen. I have a Super Hornet as well as a Freelancer. I am going to wait it out but I think I'm done throwing money at them. Elite Dangerous and Star Citizen are vastly different with the only thing i think they hold in common being they take place in space. I just have some issues with the way Star Citizen is building their game over Elite Dangerous. It is early though, it will probably change. Excitement abounds when they release their ship commercials though. :D

1
Shriven Avatar
3488
3 Years ago

Freelancer Brother!

1
metaldrumcore Avatar
58
3 Years ago

The most versatile ship I have seen them put out so far. If I ever get into their control scheme or get the X52 setup right I will try the arena commander again. Right now I am just enjoying my trade runs in the hauler playing Elite Dangerous.

1
Shriven Avatar
3488
3 Years ago

Im loving the idea of finding secret interstellar worm hole type things. Im prolly gonna outfit for long range exploration and be a proper trail blazer.

1
Mountain_Man Avatar
731
3 Years ago

So how much of that $48 million is going into the game, and how much is going straight into the developers' retirement accounts?

0
Jezcentral Avatar
536
3 Years ago

I wish it were going into their retirement accounts. I don't understand why they feel the need to keep up with stretch goals. Take the $20m you thought it would cost, finish making the game, and pocket the extra. You've done what you said you would.

1
Shriven Avatar
3488
3 Years ago

It was voted on to continue by the community. (not by me) Worries are multiplying.

1
Jezcentral Avatar
536
3 Years ago

Yeah, that's right. I know the backers wanted to keep it going, but it just seems symptomatic of wanting to see the numbers tick over (I'm sure there is a phrase for this compulsion), rather than thinking it will improve the game. I mean, adverts and space bonsai as stretch goals...I mean, honestly....

1