RSI announce improved netcode for Star Marine, Star Citizen's FPS component | PCGamesN

RSI announce improved netcode for Star Marine, Star Citizen's FPS component

The ongoing development of Star Citizen is fascinating, no matter if you're invested for half your mortgage or just an eyebrow-raising outsider like me. Both from the point of view of "will they pull this off?" and in the openess of development you expect from Kickstarted projects, but one with the budget of a full AAA game. It's now soared past $85 million of pretend starship money, ballooning the project in scope. After the drama a fortnight ago the latest updates see the teams still hard at work.

The full post goes into more detail, but the meat of it is trying to blend netcode and animation with seamless third to first person transition in an engine designed for flying spaceships around in deep space rather than moving men through corridors. That combined with trying to make, you know, a good game is proving quite the challenge.

On the netcode side, things have improved dramatically for the servers tracking player movement, particularly more subtle elements like which direction their body is facing and how their head is turned. They are still having problems with more unusual movement though - jumping, anything involving stairs and quick changes of direction.

RSI also showed off the latest graphical improvements to the Gold Horizon level:


The various teams are rendezvousing in Germany at Gamescom next week. Full details on who's going where, when and what you can get if you're attending have been announced.

Any big (or small) time Starvestors out there? Any thoughts as things progress? I really like how open these dev updates feel, considering the scale and expense of the project. Like many others looking in I'm just excited to see what happens, for good or ill.

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subedii avatarjcrg99 avatar
jcrg99 Avatar
2 Years ago

Star Citizen may come out one day (probably Squadron 42 at least), but false advertising is not a good practice and they are now at risk from FTC/class lawsuit actions:

And this is just one example. There are tons more of their deceptive marketing attitude. They felt in that again, just one more time this week:

subedii Avatar
2 Years ago

Despite consistent remarks to the contrary, the development of this game has been ridiculously open. They've even recently started a fortnightly segment where they dig deep into code to talk about interesting bugs they've found and how they addressed them.

It's actually really interesting if you're into coding.

I don't think I've seen any other major budget title go into that kind of open detail before. Most marketing departments would probably _freak_ at the idea.

jcrg99 Avatar
2 Years ago

Nah! They are not open at all. They more like keep people busy with tales and stories that from far reflect the reality of the development.

To be fair, they are more like "showing" how a bad development, terribly managed in all areas, that leads to a fail or cancelled actually is.

This is just to keep people busy with information and helping them to forget tons of promises made that they did just for the sake of bait and switch.

And they also do not make that for free. People paid for that, but still, they don't get the real picture of the thing. Just PR bs in the form of "information". Real deal, they hide and pretend a lot of things for the sake of keeping people buying ships.

That's why, for example, they let only for the last minute all the time, to make people aware that they are not going to release something. They are not idiots or kids. They know that won't release, but hype people for the sake of keeping them attached and watching their ship sales offers, as well as the offer of other stuff.

But that hags been working with very few people that persist to embrace whatever bs that they do and pay more for that, more acting like proud and desperation to "prove them right" than anything else. It's like those people that spend a lot in Ponzi schemes (Even that SC is not really, by definition, one, but seems like), and to do not admit the losses, keep investing more money, or trying to make other people fall into a trap, in the hope of "saving their investiment".

In any case, their strategy is a shame at the moment. Wasn't by the ship sales, they would have serious trouble. And all the money that they got, ends to be the same people (5k-10k in average) buying the ships again and again. Their "monthly" revenue, is directly associated with how many ship limited-sales they did, and all them, are usually bought by the same desperate whales, sometimes, buying 2, 5, 10 or more of the same ship, to use for future give-aways, or trying to convince friends give them for free, or hoping to sell them in the future in the gray market.

The message that they are sending to the publisher is not a good one, regarding the Space Sim genre. A good message has been given by projects like Elite: Dangerous, which actually deliver and grow healthy both in game and in image, and is making the genre more popular with a health and fair business that try to avoid disappointment instead going crazy and making people going crazy, which is a big step for a future disappointment as well as a certainty of a bad rep for the company (mainly because they promised too much and are uncapable to deliver as planned).

And when you flee from the fake counter of CIG and start to check other stats, you see the reality: