Diablo may have got all the attention this week, what with the it hitting the big 1.0.4, but that's nothing compared to the veritably aged Starcraft, which this week blew out 1.5.2 candles on its patchday cake.
Read what it got from its loving Blizzard family after the break.
It was a bit of a socks release, it's got to be said, not a new feature in the entire haul. Though, some of the socks are a little jazzy. I've emboldened the jazziest below:
- Pathing has been adjusted. Units will once again take the most optimal route to their destinations.
- Variables.txt will now automatically recover from invalid combinations that could lead to performance issues.
- Added additional information to the FPS Toggle.
- Fixed a number of cases where hotkeys could not be bound in certain keyboard configurations.
- Fixed a crash that could occur in custom maps when improperly destroying triggers.
- Fixed a crash that could occur in custom maps when canceling building progress using triggers.
- Fixed a number of crashes and de-syncing issues that could sometimes occur in Arcade games.
- The functionality for the “Use command instead of control for hotkeys” option has been clarified:
- When Command as Control is checked, this enables command as control and disables command for right-click.
- When Command as Control is unchecked, this disables command as control and enables command for right-click.
- MacOS hotkey commands are now working properly when StarCraft II is in focus.
OK, I admit, I may be alone in being excited for the added FPS Toggle button information, but I like both my toggles and my hot tips. But the fixed path-finding is surely something we can all get behind.
Better luck for your next patch day, Starcraft.