State of Decay had limbs falling off and cars breaking down, so it's been patched up | PCGamesN

State of Decay had limbs falling off and cars breaking down, so it's been patched up

State of Decay patch

State of Decay developers Undead Labs might be working on Lifeline, the military-focused expansion to their zombie survival game, but that doesn’t mean the original isn’t still getting some love. 

Undead Labs has released a new patch for State of Decay, covering all manner of post-apocalyptic concerns, ranging from shooting to zombie AI. Feast your eyes on the list, below. 

Physics and Pathing

  • Made vehicles less flippy
  • Improved vehicle entry distances
  • Added a physics test when a vehicle flips to avoid throwing you out of the environment
  • Fixed glass failing to break properly
  • Fixed potential crash when zombies try to path outside of the playable area
  • Fixed zombies occasionally running in straight line towards target through collision
  • Fixed zombies getting stuck facing each other
  • Fixed dead zombies running in place
  • Reduced instances of zombies walking through doors
  • Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)
  • Hordes no longer target buildings they can't infest
  • Changed the floor height on industrial warehouses to fix pathing


  • Increased snap distance of all guns
  • Removed rotation spread penalty on all assault rifles and SMGs
  • Tuned aim friction

Graphics and Sound

  • Smoothed framerate
  • Increased range for the home base audio loading
  • Fixed base environment audio preload

Zombies and AI

  • Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)
  • Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)
  • Cleaned up zombie distribution

Outposts and Resources

  • Corrected the daily resource calculations on asset page of journal
  • Capped the number of resources you can receive on subsequent offline days at 15
  • New outpost resource model
  • Each outpost costs 1 material for upkeep for the first day you're offline
  • All resource outpost types now correctly generate resources
  • If an outpost contains resources it generates 3 of that resource

Cleaning up Under the Hood

  • Fixed bug preventing the Steam leaderboard score from maintaining your highest scores
  • Retroactively award Breakdown achievements for unlocked characters
  • Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue
  • Fixed an issue with button substitutions
  • Changed main menu selection to support upcoming Lifeline DLC
  • Fixed world-reset issue when switching from the base game to Breakdown and vice versa

Lifeline is coming out in June, and there’s a good chance that will eventually be followed by an MMO. Undead Labs acquired ArenaNet and En Masse founder Patrick Wyatt a few months ago. On his hiring, he said “I can’t talk anything about what I’m working on here at Undead Labs … yet. … But … I specialize in developing really big multiplayer games. So I guess maybe I’ll be working on something like that, at least as soon as I get one of the cool lab coats everyone around here has.”

Are any of you lovely lot still playing the base game or the sandbox expansion, Breakdown? 

Cheers, CVG

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MrJinxed avatar
MrJinxed Avatar
3 Years ago

I bought the sandbox mode a few days ago, but haven't gone back yet since I played it at launch. I mean to though, just need to get through Dark Souls 2 first =)