Steam in-home streaming trappings added in beta | PCGamesN

Steam in-home streaming trappings added in beta

We don’t know precisely what Steam streaming will be like - what sort of resolutions we’re looking at, whether we’ll need to trail a piece of string between our desktops and our TVs - but the bits that’ll surround it are starting to appear already in Steam beta.

A new ‘In-Home Streaming’ settings menu has been added to the Steam client in the latest beta update. As the above screencap from Steam Database reveals, players will be able to sync their display to any eligible devices detected on their local network.

To connect the two, you’ll only need to log into the same Steam account on both devices - in what presumably will be a very specific exception to the rule that currently prevents players from logging onto two PCs at once.

The choices for streaming are similarly simple, restricted to dropdown menus related to bandwidth and framerate limitation, and a tickbox used to disable hardware acceleration. Alongside these options, Valve recommend a switch in resolution to improve streaming performance.

Early this year, Gabe Newell quietly announced that Valve would be releasing three Steam Machines of their own - an ace PC, a decent PC, and a super-cheap streaming box. They’ll only make the latter viable by making some serious strides in the kind of tech that failed to make OnLive a successful venture.

In his analysis of Steam’s next decade, our Tim suggested that in-home streaming would be a disappointing experience if it launched tomorrow. Valve’s competitors in the field have struggled with lagginess and latency issues. But what do you reckon?

Thanks, Neogaffers.

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Optimaximal avatartr1Xy avatarJeremy Peel avatar
Optimaximal Avatar
4 Years ago

They’ll only make the latter viable by making some serious strides in the kind of tech that failed to make OnLive a successful venture.

But why? OnLive is streaming over the internet. Valve are building their system by streaming from a meaty PC on the same network.

Same fundamental technology but Valve won't have any of OnLive's overhead.

Jeremy Peel Avatar
4 Years ago

Good point! Everyone: listen to this big cat / small child.

tr1Xy Avatar
4 Years ago

I guess we could assume that Valve could work alongside Nvidia to optimize this streaming feature. Seeing as Steam was featured on the Nvidia Shield for streaming games from PC to the hand-held console.

Also with the announcement of Nvidia Grid which is basically an OnLive competitor but with enhanced hardware know how + other services for work place applications.

I agree, using this tech in a LAN environment should have much lower overheads/latency to work with.

In the end it's a big win for Nvidia if they get in on Steam. Especially at this moment in time when AMD is trying to dominate. The war of the transistors continues!