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The three phases of Stellaris are laid out in a candid new developer diary from Paradox

Stellaris

Paradox might be known for delivering grand strategy simulations based around Earth’s history, but Stellaris is treading new ground, leaving our blue jewel of a planet behind and exploring the stars of the future. Each game of Stellaris can feature 1,000 of these twinkling balls of gas, from red dwarfs to neutron stars to black holes. It strategy on a completely new scale.

Keep your tactics sharp by playing our list of PC’s best strategy games.

A new developer diary has released for Stellaris, with the developers talking about the challenges they faced moving across from historically accurate strategy and into the unknown.

Luckily, you can apply a lot of history to the future. We can look at colonisation in the past, for example, and know that alien races in the future will probably want to harvest our organs and steal our spoons.

Paradox applied their knowledge of strategy and history to Stellaris where it suited, and made up the rest with sci-fi and Stephen Hawking’s books. You can’t go wrong with that combination.

There’s aslo a bit in this new developer diary about the three phases of the game, from exploration to reaching out to your tentacled neighbours to conflict. It’s just like a traditional strategy game, but on a huge scale and with more procedural stuff. I can’t bloody wait.

Have a watch of the new developer diary below:

Stellaris will be released for Windows, Mac, and Linux on May 9. Grab Stellarishere.