Streets of Rogue emerged from Steam’s early access program last year, and it’s a fast-paced rogue-lite beat ’em up that lets you play as a wide variety of characters as you make your way through its violent levels of procedurally-generated urban decay. The developer has announced that he’s working on a sequel, which we sincerely hope also involves gorillas.
You see, in Streets of Rogue, you begin each run by picking a character class, the way you do in many roguelikes. However, here you have options you won’t find anywhere else: sure, you could opt to be a soldier or thief, but why not try beating the game as a 500-pound gorilla? Or perhaps as a terrible comedian? Each character type comes with its own specific goals and challenges – gorillas, for example, gain health by eating bananas but cannot speak English.
The sequel is early in development, and developer Matt Dabrowski says he doesn’t have a timeline established for the sequel. However, in a recent update to the Streets of Rogue Steam page, he says he’d like to build on Streets of Rogue’s existing codebase – which represents six years of work, he writes – and make a game that’s more “open-ended” and include even more systems.
“It’ll be awhile before I have anything solid to show,” he writes. “I just wanted to give you an idea of what I’m up to. Frankly, I don’t even have much of a design doc at this point, just a general idea of where I want to go. So if you have suggestions, always feel free to drop me a line!”
Since Dabrowski will be using Streets of Rogue’s code as the basis for the sequel, he says that bug fixes to the existing game will continue apace even as he shifts focus onto development of Streets of Rogue 2.