SHODAN will "be at the centre of the game" - Warren Spector talks System Shock 3's story | PCGamesN

SHODAN will "be at the centre of the game" - Warren Spector talks System Shock 3's story

Warren Spector System Shock 3

Otherside Entertainment studio director and creator of Deus Ex, Warren Spector, has opened up on how the story in System Shock 3 will play out. Obviously, there will be some light spoilers for setting and characters below. 

System Shock 3 is probably a while off, but our list of upcoming PC games is looming over 2016. 

Speaking to Polygon, Spector explained how System Shock 2's rogue AI, SHODAN, would play a pivotal role in the upcoming sequel, but maybe in a way you aren't anticipating. 

"She'll be at the centre of the game," Spector said, "but I also want to put her through some changes. [It's] going to be interesting and different from what people expect. I expect it will infuriate some people but definitely get people talking."

Hmm, interesting. Theories below, please. Maybe she's had a change of heart. Robots have hearts, right? 

As for other returning characters, Spector confirms Rebecca Lansing, Tommy Suarez, Rebecca Sutton, as well as the hacker from System Shock and the soldier from System Shock 2.

The game will take place in 2114, around the same time as System Shock 2, so expect a cyberpunk level of futuristic tech that's mostly grounded in realism. You'll even visit some real locations, though Spector hasn't confirmed what these will be. 

"We are going to be picking up all of the loose threads of System Shock 2," Spector explained. "There are a lot of questions that went unanswered in those first two games and we have an obligation to fans to fill in the blanks."

Otherside Entertainment have recently been recruiting videogame veterans, so they hopefully have the strongest team possible for the task. Let's just hope it can live up to the massive expectations series fans will have.

Cheers, Eurogamer.

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Mountain_Man avatar
Mountain_Man Avatar
1 Year ago

Does Warren Spector even know how to make a good game any more? Seems his last really good game was nearly two-decades ago (Deus Ex released in 2000), and he's made nothing but duds since.