If you’re a Teamfight Tactics fan, you might have noticed the autobattler’s latest patch was pretty enormous. TFT patch 10.12 has ushered in the game’s mid-set update, bringing a hefty batch of Champion changes, trait tweaks, new content, and other fixes, as well as retiring a few fighters. Now, the much lighter TFT patch 10.13 has hit the PBE for a round of testing, and while there’s only a handful of adjustments to check out so far, there are some key changes you’ll want to get a look at. Let’s take a look.
First up, a couple of the multiplayer game’s traits are seeing some changes as we hit the midway point though the TFT and LoL 2020 patch schedule. So far on the PBE, the Battlecast, Protector, Battlecast, Blaster, Dark Star, and Mystic traits are up for some adjustments – and a mixture of bonus attack speed, unit healing and damage, and other ability changes across the board.
As for Champs, a whole bunch including Ekko, Kog’Maw, Cassiopeia, Aurelion Sol, Gnar, Master Yi, Teemmo, and more are up for changes this patch.
Here’s a patch preview from Riot on TFT’s Twitter channel:
TFT Patch 10.13 Preview! pic.twitter.com/nlfGyUCusM
— Teamfight Tactics (@TFT) June 19, 2020
Read on to see the latest changes headed for the game in TFT patch 10.13 in detail:
TEAMFIGHT TACTICS PATCH 10.13 CHAMPION BALANCE CHANGES
Ekko – nerfed
- Ekko’s ability damage has decreased to 100/150/2000 from 100/200/2000
Darius – buffed
- Damage increased to 400/550/800 from 400/500/750
Kog’Maw – buffed
- Kog’Maw’s ability damage has increased to 2/4/8% of target’s maximum health from 2/4/7% of target’s maximum health
Cassiopeia – buffed
- Cassiopeia’s duration of damage increased to 14 seconds from 12 seconds
Aurelion Sol – buffed
- Aurelion Sol’s damage has increased to 110/150/1000 from 80/150/750
- Amount of mana drained has changed to 15/25/50 from 10/25/50
Jinx – nerfed
- Jinx’s attack speed has decreased to 50/70/100% from 60/75/100%
Illaoi – buffed
- Illaoi’s MR steal and armour have increased to 30/40/60 from 20/30/50
- Duration of Illaoi’s MR steal and armour has increased to 6 seconds from four seconds
Teemo – nerfed
- Damage from trap decreased to 125/175/550 from 125/175/600
- Duration of slow effect decreased to 3 seconds from 4 seconds
Riven – nerfed
- Value of shield decreased to 225/375/1000 from 250/400/1000
Gnar – changed
- Duration of stun effect decreased to 1.5 seconds from 2 seconds
- Mega Gnar’s health increased to 750/1250/4000 from 750/1250/2500
- Mega Gnar’s AD increased to 100/175/550 from 100/175/400
Nautilus – changed
- Duration of stun effect changed to 3/3/5 from 3/3.5/4
Master Yi – nerfed
- Master Yi’s true damage has decreased to 75/100/175 from 75/100/200
Nocturne – buffed
- Nocturne’s damage has increased to 200/250/400 from 200/250/350
TEAMFIGHT TACTICS PATCH 10.13 Trait BALANCE CHANGES
Battlecast
- Healing/damage (two unit) increased to 80 from 70
- Healing/damage (four unit) increased to 180 from 160
- Healing/damage (six unit) increased to 480 from 325
- Healing/damage (eight unit) increased to 880 from 600
Blaster
- Additional attacks (four unit) increased to 6 from 5
Blademaster
- Chance of triggering additional attacks (six unit) decreased to 65% from 70%
Dark Star
- AD and spell power (four unit) increased to 18 from 16
- AD and spell power (six unit) increased to 28 from 24
- AD and spell power (eight unit) increased to 38 from 32
Infiltrator
- Bonus attack speed (four unit) increased to 80% from 70%
Mystic
- Magic resistance (four unit) decreased to 120 from 125
Protector
- Shield value (six unit) increased to 50% from 45%
That’s all for TFT patch 10.13 for now, but be sure to keep checking back over the next week or so, and more changes are likely to appear for testing before the update goes live on Wednesday, June 24, 2020.
If you’re a fan of TFT’s sister MOBA game League of Legends, be sure to take a look at the latest LoL patch 10.13 notes, too, as well as our LoL tier list which will help you work out the best League of Legends Champions to be playing in each role in the live game right now.