Teamfight Tactics patch 10.21 notes – Divine, Moonlight reworks; trait balance changes

A couple of TFT traits get reworked in the upcoming update

Right alongside LoL patch 10.21 for its sister MOBA game, League of Legends, Teamfight Tactics patch 10.21 has landed on the autobattler’s PBE for its own round of testing, tweaks, and tinkerings. And, it’s a pretty big one. So far on the PBE, there’s a handful of pretty significant Champion buffs that could throw something pretty new into the mix, along with a bunch of trait changes – including reworks of two of them. Let’s take a look, shall we?

First up, those trait overhauls. It looks like Divine’s going to be getting a big ol’ boost, with a change that means it gives a temporary – but heartier – buff. It’ll activate the same way as before – that is, upon attacking six times or dipping below half health – but the trait will now remove all crowd control, as well as grant reduced damage and 50% bonus true damage while in effect.

Moonlight, too, has been reworked for the coming patch, with the trait now rewarding five-unit builds by letting you star up two units, rather than the one previously.

Alongside these two big changes, there’s a batch of adjustments to some of the multiplayer game’s other traits – Hunter, Shade, Ninja, Spirit, and Vanguard – as well as a bunch of TFT’s Champions. Take a look to see the TFT patch 10.21 notes below to see what’s up on the PBE for testing right now (thanks, Surrenderat20):

Teamfight Tactics patch 10.21 Champion Balance Changes

Elise – buffed

  • On-hit health from ability increased to 40/80/160 from 40/80/120

Ashe – nerfed

  • Attack speed from ability decreased to 45/65/300% from 50/75/300%

Ahri – nerfed

  • Damage dealt by ability decreased to 500/750/3000 from 500/800/4000

Azir – buffed

  • Damage dealy by ability increased to 200/350/8888 from 200/350/2000

Lillia – changed

  • Sleep duration of ability changed to 3/4/8 from 3.5/3.5/8

Zilean – changed

  • Targets for ability increased to 2/3/10 from 2/2/10
  • Health restored for ability decreased to 350/500/3000 from 350/700/3000

Kayn – nerfed

  • Extra damage dealt by Shadow Assassin decreased to 65% from 75%

Teemo – buffed

  • Damage dealt from ability increased to 300/450/900 from 200/300/600

Nidalee – buffed

  • Per hex damage ability damage amp doubled to 20% from 10%

Diana – nerfed

  • Ability orbs decreased to 4/5/6/8 from 4/5/6/10

Jarvan IV – buffed

  • Damage by ability increased to 175/250/750 from 175/250/500

Jhin – nerfed

  • Damage dealt by ability decreased to 444/500/1234% from 444/500/4444%

Riven – nerfed

  • Wave damage dealt by ability decreased to 300/450/1350 from 300/450/1500

Talon – nerfed

  • Bonus percentage from ability Attack Damage decreased to 2/2.25/2.5 from 2/2.25/3

Veigar – nerfed

  • Damage dealt by ability decreased to 450/600/900 from 500/650/1000

Kennen – buffed

  • Damage from ability increased to 300/450/1350 from 300/450/900


Adept – buffed

  • Duration of effect (two units) increased to 2.5 from 2
  • Duration of effect (three units) increased to 4 from 3
  • Duration of effect (four units) increased to 7 from 5

Hunter – changed

  • Bonus damage dealt (two units) decreased to 150% from 175%
  • Bonus damage dealt (four units) increased to 200% from 175%
  • Bonus damage dealt (five units) increased to 225% from 175%

Divine – trait reworked!

  • Trait now has following effect: “Upon attacking 6 times of dropping below 50% health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.”
    • Two units: four seconds
    • Four units: seven seconds
    • Six units: 10 seconds
    • Eight units: 14 seconds

Moonlight – trait reworked!

  • Trait now has following effect: “At the start of combat, the lowest star-level Moonlight Champions star up until combat ends.
    (If tied, the champion with the most items is chosen.)”
    • Three units: one Champion
    • Five units: two Champions

Mystic – buffed

  • Magic Resistance (two units) increased to 40 from 35
  • Magic Resistance (four units) increased to 100 from 95
  • Magic Resistance (six units) increased to 200 from 175

Ninja – buffed

  • Attack damage (four units) increased to 150 from 120
  • Spell power (four units) increased to 150% from 120%

Shade – buffed

  • Bonus damage dealt (two units) increased to 125 from 100
  • Bonus damage dealt (three units) increased to 400 from 325
  • Bonus damage dealt (four units) increased to 750 from 650

Spirit – nerfed

  • Attack speed (four units) decreased to 70% of spell’s mana cost from 80% of spell’s mana cost

Vanguard – buffed

  • Armour (six units) increased to 600 from 500
  • New! There’s now a bonus for eight units: 1500 armour

That’s all we’ve got for the Teamfight Tactics patch 10.21 notes for now, but do keep checking back as more changes and updates could appear on the PBE before the patch goes live. According to the League of Legends 2020 patch schedule, TFT patch 10.21 is due to go live on Wednesday, October 14, 2020, so there’s time yet for more changes to eyeball. It’s worth noting that the above are based on what’s up for testing, so might not reflect the complete or final versions of the upcoming changes.

In the meantime, take a look at our guides to the best Teamfight Tactics items and our TFT tier list if you’re keen to brush up on your skills ahead of your next game.