Teamfight Tactics got its first major set of balance changes earlier this week. Riot’s League of Legends autobattler seems to be off to a flying start, but that doesn’t mean that it’s not still in need of a whole host of tweaks.
Patch 9.14 comes with a handful of headline changes. The most notable is the arrival of Teamfight Tactics’ ranked mode – you’ll now earn LP for finishing in the top four spots, but lose it if you finish in the bottom half of the ladder. Thankfully, however, you won’t have to worry about promotion matches in order to rank up. There’s also a new champion in the form of Twisted Fate, who brings his iconic card-slinging to the game, and tweaks to attack speed and PvE rounds.
In terms of broader balance, there’s a lot to take in. Almost all champions have been tweaked in the patch, and there are also changes to nearly every alliance. As well as several QoL and bug fixes, the changes should help several underused champions ramp up a little – but I’m still not going to be buying Fiora any time soon.
Teamfight tactics patch 9.14 ranked mode
The Teamfight Tactics ranked beta season starts in patch 9.14. Premade ranked parties will be limited to three players, and you’ll earn LP if you finish a game in the top four. Finish in the bottom half of the ladder, however, and you’ll lose LP instead.
teamfight tactics patch 9.14 balance changes
Twisted Fate
Attack speed changes
PvE Rounds
Traits
Assassin – nerfed

- Effect:
- Critical strike damage decreased to 125/250% from 150/250%.
Demon – changed

- Effect:
- Mana burn chance changed to 25/50/85% from 40/60/80%.
Elementalist – nerfed

- Effect:
- Golem health decreased to 2200 from 3000.
- Golem attack damage decreased to 100 from 200.
Guardian – buffed

- Effect:
- Armor buff now stacks any number of times.
Gunslinger – nerfed

- Effect:
- Extra units hit decreased to 1/2 from 1/all.
Pirate – nerfed

- Effect:
- Average gold per chest decreased to 1.6 from 2.
Shapshifter – nerfed

- Effect:
- Transform health gain decreased to 60% from 100%.
Sorcerer – buffed

- Effect:
- Bonus AP increased to 45/100 from 35/100.
Wild – buffed

- Effect:
- Attack speed per stack increased to 10% from 7%.
Champion Changes
Aatrox – buffed

- Ability:
- Mana cost decreased to 75 from 100.
- Damage increased to 400-1000 from 350-850.
Ahri – changed

- Ability:
- No targets current attack target, not random enemy.
- Now re-targets if the target dies during the cast time.
- Damage increased to 100/200/300.
Akali – buffed

- Stats:
- Health decreased to 650 from 700.
- Attack speed decreased to 0.7 from 0.75.
- Ability:
- No longer starts to cast when no enemies would be in range.
Anivia – buffed

- Ability:
- No longer cancels when Anivia dies.
Blitzcrank – changed

- Ability:
- Nearby allies are now more likely to target the unit Blitzcrank pulls.
Brand – nerfed

- Ability:
- Mana cost increased to 125 from 100.
Braum – buffed

- Ability:
- Damage reduction increased to 70-90% from 60-90%,
- Mana cost decreased to 50 from 75.
- Now targets furthest enemy, not nearest enemy.
Cho’gath – nerfed

- Stats:
- Health decreased to 1000 from 1100.
- Ability:
- Knockup duration decreased to 1.5/2/2.5 seconds from 2/2.25/2.5 seconds.
Darius – buffed

- Ability:
- No longer starts casts at times when no enemies would be in range.
Draven – nerfed

- Stats:
- Attack speed increased to 0.75 from 0.85.
Elise – changed

- Cost:
- Decreased to 1 gold from 2.
- Ability:
- Spiderlings now benefit from the Demon Origin effect.
- Mana cost increased to 100 from 75.
- Number of spiderlings decreased to 1/2/4 from 2/3/4.
- Stats:
- Health decreased to 450 from 500.
- Armor decreased to 20 from 25.
Evelynn – changed

- Stats:
- Attack damage increased to 60 from 50.
- Ability:
- Execute threshold increased to 65% HP from 50% HP.
- Damage multiplier increased to 300/500/700% from 300/400/500%.
- Now roots targets during cast time.
Fiora – buffed

- Stats:
- Attack speed increased to 1.0 from 0.7.
- Damage increased to 100-400 from 100-250.
Gangplank – buffed

- Ability:
- Now applies on-hit effects.
- Stats:
- Attack speed increased to 0.65 from 0.6.
- Health increased to 700 from 650.
Gnar – nerfed

- Stats:
- Health decreased to 750 from 850.
- Armor decreased to 30 from 35.
Graves – nerfed

- Stats:
- Health decreased to 450 from 500.
Kennen – buffed

- Ability:
- Damage increased to 400-900 from 300-660.
- Stats:
- AD increased to 65 from 60.
Leona – buffed

- Ability:
- Mana cost decreased to 100 from 150.
Lucian – buffed

- Ability:
- Second shot damage increased to 150/250/350 from 65/150/235.
Miss Fortune – changed

- Ability:
- Now targets current attack target, not random enemy.
- Ability now re-targets if target dies during wind-up.
- Mana cost increased to 100 from 75.
Mordekaiser – buffed

- Stats:
- Health increased to 550 from 500.
Morgana – buffed

- Ability:
- No longer starts cast at times when no enemies would be in range.
- Damage increased to 300-450 from 250-450.
Poppy – buffed

- Stats:
- Armor increased to 40 from 30.
- Ability:
- Stun duration increased to 2/3/4 seconds from 1.5/2.5/3.5 seconds.
- Number of targets hit increased to 1/2/3 from 1.
- Damage increased to 300/500/700 from 300/400/500.
Pyke – changed

- Ability:
- Mana cost increased to 125 from 100.
- Stats:
- Starting mana increased to 75 from 50.
Rengar – buffed

- Stats:
- AD increased to 65 from 55.
- Ability:
- Attack speed buff now increases attack speed ratio.
Sejuani – nerfed

- Ability:
- Stun duration decreased to 2/3.5/5 seconds from 3/4/5 seconds.
Shen – buffed

- Stats:
- Starting mana increased to 100 from 50.
Shyvana – buffed

- Stats:
- Attack speed increased to 0.7 from 0.65.
- Health increased to 650 from 550.
- Bonus attack damage in Dragonform increased to 100-200 from 60-160.
Tristana – nerfed

- Stats:
- Attack speed decreased to 0.65 from 0.7.
Vayne – buffed

- Stats:
- Attack speed increased to 0.65 from 0.6.
Veigar – buffed

- Ability:
- Damage to lower star champions increased to 19999 from 9999.
- Mana cost decreased to 75 from 85.
Volibear – buffed

- Stats:
- Health increased to 700 from 650.
- Armor decreased to 30 from 35.
- Ability:
- Mana cost increased to 75 from 100.
- Lightning attack damage ratio increased to 80-100% from 60-100%.
Warwick – buffed

- Ability:
- Now applies on-hit effects.
Yasuo – buffed

- Ability:
- Now applies on-hit effects.
- Knockup duration increased to 1.5 seconds from 1.25 seconds.
- Damage increased to 150/350/550 from 150/250/350.
Item Changes
- All items will no longer benefit from ability power.
- Every NPC round now drops an award, whether that be item components or gold.
Cursed Blade – changed

- Effect:
- Can now reduce targets to 0 stars.
- Trigger chance increased to 20% from 25%.
Guardian Angel – buffed

- Effect:
- Revive delay decreased to 2 seconds from 4 seconds.
- Health restored increased to 1000 from 500.
Guinsoo’s Rageblade – buffed

- Effect:
- Attack speed per stack increased to 4% from 3%.
Infinity Edge – buffed

- Stats:
- Critical strike damage increased to 150% from 100%.
Ionic Spark – changed

- Effect:
- Now deals true damage instead of magic damage.
Locket of the Iron Solari – changed

- Effect:
- Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round.
Luden’s Echo – buffed

- Stats:
- Primary target damage increased to 200 from 100.
- AoE damage increased to 0 + 100% AP to 200.
Morellonomicon – buffed

- Effect:
- Max HP damage per second increased to 5% from 2.5%.
Recurve Bow – buffed

- Stats:
- Attack speed increased to 20% from 15%.
Redemption – changed

- Effect:
- Now triggers at 25% health.
- No longer damages enemies.
Runaan’s Hurricane – nerfed

- Effect:
- Extra bolts decreased to 1 from 2.
- Bolts damage decreased to 25% from 50%.
- Now applies on-hit effects.
Stattik Shiv – changed

- Effect:
- Now always hits 3 additional targets, rather than all champions in a frontal cone.
Thornmail – changed

- Effect:
- Reflect damage changed to 100% of physical damage mitigated from 35% of physical damage taken.
- Damage type changed to true damage from magic damage.
Warmog’s Armor – changed

- Effect:
- Regen changed to 6% missing HP from 3% max HP.
Zeke’s Herald – changed

- Effect:
- Now only grants attack speed to champions two spaces to the left and right of the wearer.
- Attack speed aura increased to 15% from 10%.
That’s all we’ve got for Teamfight Tactics patch notes for patch 9.14. As the game continues to evolve, balance changes are likely to come thick and fast, so keep your eyes peeled for future updates.