Techland’s freerunning zombie romp Dying Light is getting pushed back a bit, and won’t be making its original 2014 window, instead expected to release in February, 2015.
The delay is to give Techland more time to perfect the natural movement of its running, jumping protagonist. Perhaps he was a bit stiff like his zombie chums.
“We believe the Natural Movement element of our game will change what you expect from the genre, and we don't want to sacrifice any of its potential by releasing too early," said Techland. "This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.”
The studio has quite a lot to work on after deciding to redesign its first-person hack and slash RPG, Hellraid. That too has been pushed back to 2015, but will hit Steam Early Access in the autumn.
Improvements to natural movement in Dying Light could also benefit Hellraid. Though it doesn’t look like there will be much running across roofs and leaping around, there’s still going to be lots of swinging swords and pummeling demons.