Studies have shown that in the event of a nuclear holocaust, cockroaches will rule the world and Valve will continue to update Team Fortress 2 week in, week out. A patch on Monday saw off persistent client issues that had left Windows XP users unable to run the game at all.
Valve have also dealt with a serious noclip issue that had players building sentries, dispensers and teleporters from beneath the map. I don’t know if you’ve played TF2 a lot, but that’s an area usually inaccessible by design.
The exploit was discovered a couple of weeks ago by organised game-crime syndicate the Engineers Griefing Team, and went like this:
Near everything else in this week’s patch relates to TF2’s ever-increasing menagerie of strangely-named items. See the major changes listed below:
- Fixed The Filamental displaying the burning material in DirectX8
- Fixed an exploit that allowed Strange counters to be incremented negatively
- Fixed The Crusader’s Crossbow healing teammates with The Equalizer or The Escape Plan deployed
- Fixed The Expert’s Ordnance, The Hibernating Bear, and The Medieval Medic item sets not listing their associated hats
- Updated The Sticky Jumper to only allow 2 active stickybombs at a time
- Updated The Rump-o’-Lantern
Fixed stock Medic not being able to equip it
Fixed not using the correct materials when equipped by the Medic
Have you wrestled with running TF2 on an older machine before now? How did you get on?