Cry of Fear (Half-Life)
A total conversion of Half-Life, Cry of Fear is a cinematic horror game with both singleplayer and co-op game modes. Waking up in an alley with no knowledge of where you are, it’s up to you to work out the mysteries of who “they” are. Drawing influences from the likes of Silent Hill and Jacob’s Ladder, Cry of Fear is a proper chiller.
Urban Terror (Quake III Arena)
“Where Quake meets reality” is this mod’s motto, and pretty much explains it all. It’s got modern weaponry that you’d expect real army soldier men to use, and realistic environments like real violent people shoot each other in. But instead of having realistic combat, the mechanics are still pure Quake insanity.
Sven Co-op (Half-Life)
Unless you played Half-Life on the PlayStation 2, you’ve never experienced the Black Mesa Research Facility side by side with a friend. Sven changes that, modding the PC version to support cooperative play. There’s the opportunity to play the original Half-Life storyline, or there are hundreds of custom co-op scenarios to play.
Shockwave (C&C: Generals: Zero Hour)
Designed to make more of the leaders who lent Generals its title, Shockwave provides plenty in the way of choice and strategic freedom without abandoning the flavour of the game’s contemporary setting - unique among the C&C series. The mod is now 10 years old, and one final update is on the way to address the last of its issues.
Dino D-Day (Half-Life 2)
This is as pulpy as it gets: Nazis and dinosaurs, together at last. It’s a fast-paced multiplayer shooter, with 12 classes - three of whom are prehistoric creatures with no clear stake in World War II. You’ve never before seen a triceratops draped in swastikas, and probably never will again.
Zombie Master (Half-Life 2)
Every player in Zombie Master in thrust into the zombie apocalypse - but just one, selected at random, becomes immortal. And not just that: omnipotent. They command the restless deceased in an assault on the human survivors, who can only scramble for weapons and equipment and rely on their trigger finger to keep them alive.
Brytenwalda (Mount & Blade: Warband)
Five years ago, a team rebuilt the Western world as it was in the year 636 in Mount & Blade: Warband. They populated it with a couple of hundred historical personalities, with behaviours befitting our knowledge of them: lords, ladies, bards, priests and kings. For an encore, they revamped character creation and dialogue and replaced the beloved horse game’s quests and textures.
Kung fu 3.0 (Max Payne)
This mod made good on Max Payne’s promise to make the Matrix interactive - something that seemed very important to us a decade ago. Like Neo with the right program jacked into his skull, you’ll suddenly know kung fu: over 20 different moves deployed via a complex combo attack system. Head to the Dojo to practice your ‘drunken style’ bullet-dodge.
Considered essential among elements of Jagged Alliance’s dogged community, 1.13 wraps an already layered tactics game in extra stuff. New resolutions, improved AI, weather effects and new items are all included. It’s intended as a baseline for more mods - and crucially, leaves the original maps and missions intact.
LCPD First Response (GTA IV)
A police simulator mod, you can finally now play as the right side of the law in Grand Theft Auto IV. Heading out to Liberty City to find crooks and bring them in, you’ll be able to protect and serve by searching suspects, pulling over vehicles, issuing parking tickets, and intercepting high speed pursuits.