"You see Sony investing in their content the same way" - Palmer Luckey on Oculus exclusives | PCGamesN

"You see Sony investing in their content the same way" - Palmer Luckey on Oculus exclusives

The Climb

Oculus Rift co-founder Palmer Luckey has responded to recent criticism aimed at Oculus exclusivity deals. It's a valid concern, as how many people can really afford to buy a VR-capable PC, as well as each of the big headsets, just to play all the games they're interested in?

Why not feast your eyes on our list of the best VR games so far.

The problem with putting exclusive games on VR headsets is pretty simple: virtual reality goggles aren't a gaming platform. Imagine if you could only buy certain games with certain monitors. It's insane. 

Luckey says this isn't the case, however. Somehow this business tactic is good for the industry, he claims. 

“You see Sony investing in their content the same way,” explained Luckey, via Tech Crunch. “They want to make things that take advantage of their features that they have in the best way possible. Over time, that’s how the VR industry is going to move forward. In the short‑term and the long‑term, it’s good.

"The short‑term pain that some people feel, and I totally understand, is I want to play this game and I’m not able to right now. The reality is, I can see where that’s painful for some people, but that doesn’t mean that it’s bad for the VR industry, or that it’s fragmenting it, or in the long run, it’s not the right way for the ecosystem to work.”

He didn't explain why this wasn't the case, unfortunately, moving on to talk about the company's first-party stuff. “The Oculus Studio stuff is going to remain exclusive to the Oculus store and platform,” Luckey said. “That’s not to say that you’ll never be able to play it on other hardware, but it very much is exclusive to the Oculus platform."

As for third-party stuff, Oculus will be opting for the timed exclusives model, it seems. "When you’re looking at some of these other things, where sometimes you have devs come to us and say, ‘Hey, we need help finishing our game,’ or ‘we want to make this game bigger and better,’ we ask if those guys launched on Oculus first if we’re going to help them fund that," Luckey explained.

"We don’t ask them to stop developing for other platforms. We don’t tell them they can’t launch on other platforms. In those cases, they are going to be coming out on other platforms aside from Oculus in the future.”

This statement follows Gabe Newell delivering another perspective on VR exclusives recently, saying "we don't think exclusives are a good idea for customers or developers".

Sign in to Commentlogin to comment
0V3RKILL avatarAnAuldWolf avatarHersheySquirtle avatartransparent cat avatarLoki_uk avatarstanscut avatar+1
AnAuldWolf Avatar
1 Year ago

I'm amazed by how out of touch he is with the people who're buying his hardware. Comparing a PC (an open platform) with a console (not only a closed platform but one with a walled garden) is just silly. People choose the PC because it's an open platform, and most people will choose peripherals that support the aforementioned openness.

HersheySquirtle Avatar
1 Year ago

Pretty much everything he's ever said falls squarely into the "out of touch" category. His entire thought process is absurdly off kilter.

transparent cat Avatar
1 Year ago

every time i hear about the rift these days i'm filled with awe that something that once seemed so revolutionary could turn into an utter joke in such a short amount of time even while the original concept is blossoming into an amazing thing in the hands of more competent companies

stanscut Avatar
1 Year ago

The industry will always do whats best for the industry and not whats best for the consumers. The best thing that can happen for consumers is competition. That would be the only reson for the rift to deliver something consumer-oriented. The way it looks right now I'd rather eat my boots than buying/supporting the rift.

Loki_uk Avatar
1 Year ago

The problem is that I want to buy a VR headset to play and develop on. However my wife reads the Gaming press too and pointed out the VHS vs Betamax problem. She's willing to let us pay for one headset - but not two - that's a car's worth! I unfortunately have to agree with her which means neither headset just now.

Oculus Rift has made it difficult to justify either until a clear winner is available.

memnarch Avatar
1 Year ago

More to the point there are technical reasons you can't use a betamax in a VHS player, on the other hand a for all it's genuine advancement a VR headset is a monitor to stick to your face. The problem is the market wants an (expensive) peripheral and oculus wants a console-like platform they control.

0V3RKILL Avatar
1 Year ago

not interested. I want to look around I use my mouse. when I sit down to play a game is like when I sit down to watch a movie. I don't want to move. Unfortunately you will have to move with VR to even look around. Not for me. You're happy with it? good for you have a cookie and stop preaching me about vr.