The Division has its extensive graphics options revealed

The Division

In case you weren’t aware, The Division is a PC game that will definitely have graphics. If you were wondering what graphics exactly, I have some very good news for you: it has lots of graphics, an abundance of graphics – graphics pouring from every orifice. 

Is it an MMO? Is it a shooter? Whatever The Division is,check out our list of the best shootersandthe best MMOs on PC.

The Division’s graphics options have been laid bare by a YouTube video showing off the extensive options available in the closed beta. Of course these could change, but it’s highly unlikely options will be removed. If anything, there might be more.

According to the glimpse we get from the video, the graphics options will be ample, letting us tweak everything from shadow resolution to chromatic aberration.

See the options (courtesy of NeoGaf) below:

  • Vsync (on/off)
  • Frame Rate Limit (on/off)
  • Shadow Quality
  • Shadow Resolution
  • Spot Shadow Count
  • Spot Shadow Resolution
  • Contact Shadows
  • Post FX AA
  • Temporal AA
  • Sharpen Image (%)
  • Particle Detail
  • Enable Wind-affected Snow
  • Volumetric Fog
  • Reflection Quality
  • Local Reflection Quality
  • Sub-surface Scattering
  • Anisotropic Filtering
  • Parallax Mapping
  • Ambient Occlusion
  • Depth of Field
  • Object Detail (%)
  • Extra Streaming Distance (%)
  • Chromatic Aberration (on/off)
  • Lens Flare (on/off)
  • Vignette Effect (on/off)

Phew. So yeah, there are a lot of options, which is nice. It also seems to scale down nicely, as the video was captured atLow settings, running on a 650Ti and recording 55-65fps.

Saying that, expect it to be a bit of a performance hog with all those options switched to max, but I’m looking forward to seeing how close it is to the E3 reveal when it’s running on my 970.

We recently wenthands-on with The Division and it’s got us more excited for the game’s March 8 release.