Horror: The Evil Within will be locked at 30fps despite the steep requirements | PCGamesN

Horror: The Evil Within will be locked at 30fps despite the steep requirements

The Evil Within

The Evil Within is shaping out to be a very odd PC port. It’s a shame, really, as this “next generation” of consoles seemed poised to improve multiplatform releases thanks to greater parity between the platforms, but so far this has been far from the case. 

Here’s the bad news: Bethesda had confirmed that the game will run at 30fps, and that’s all it will support. But much like Dead Rising 3, there is a way around this - it just isn’t recommended. 

“Shinji Mikami and the team at Tango designed The Evil Within to be played at 30fps and to utilize an aspect ratio of 2.35:1 for all platforms,” Bethesda explains. “The team has worked the last four years perfecting the game experience with these settings in mind. For PC players, we’ll provide debug commands on how you can alter the framerate and aspect ratio, but these commands and changes are not recommended or supported and we suggest everyone play the game as it was designed and intended for the best experience.”

Now, in the case of Dead Rising 3, which was similarly limited, it made a bit more sense. The game was initially an Xbox One exclusive and so being restricted to 30fps was considerably more logical. The Evil Within is a multiplatform game, however. What this implies is that it’s either been quickly squeezed onto PC after already being developed for consoles, or the platform simply wasn’t really considered even if the game was always going to launch on it. 

This is echoed by the bizarre VRAM requirements. “The PS4 and Xbox One both have 8 GB of unified RAM which can be used as both system and video memory. Because our PC version is functionally identical to those platforms, we recommend 4 GB of system memory, and 4 GB of VRAM for the best experience.”

Graphics options look to be on the slim side, too, even when compared to other ports and multiplatform games. This is what you’ll be able to tweak if you have the appropriate hardware:

  • Fullscreen or windowed support            
  •  Anti-aliasing – FXAA, MLAA, SMAA
  • Shadow Quality – High, Medium, Low
  • Motion Blur
  • SSAO
  • Reflections

The outlook is a little gloomy. With such steep requirements, one would hope for more than 30fps, and with such a disparity between the recommended and minimum requirements, one would expect a greater breadth of graphics options. 

Subnautica
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Prime avatarNick Wilson avatarMctittles avatarJamesIV4 avatarunwanted avatarTsunamiWombat avatar+2
TsunamiWombat Avatar
702
3 Years ago

Hahahaha waaaw?

30 FPS IS TOTALLY A CINEMATIC CHOICE, STOP RUINING OUR CREATIVE VISION PC-SCUM

Translation: We're porting to PC to cash in, this is a Console game through and through and we're outsourcing or putting minimal effort into the port.

4
Prime Avatar
250
3 Years ago

Terrible graphic options,

30fps as default,

Bloated system requirements.

I think I smell yet another shit PC port. Good job.

2
Nick Wilson Avatar
359
3 Years ago

They're asking for 4GB of VRAM to play the game at 1080p and at 30 FPS, it really is unheard of. Whether this is due to a bad port, or just another over estimation like Mordor, remains to be seen. Regardless, I'll be waiting for a multitude of opinions, reviews and benchmarks before I touch this.

4
subedii Avatar
753
3 Years ago

I don't think the listed graphics options are too bad. Really the only things I might've added to that list would be Texture quality and Anisotropic Filtering. The former I can understand leaving out (Assuming that the textures made natively for the PS4 aren't lacking). I'm glad they've got the option to toggle off motion blur as well.

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The 30FPS lock is pretty freaking nutty though. I wouldn't mind (since they give access to it via the command console), except for the fact that they've specced the ludicrous system requirements for 30FPS. I sincerely hope the 4GB RAM thing isn't going to be standard for ports from here on out.

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The comments on how 30FPS is the "ideal" way to play... grief. Between them and Ubisoft, it reminds me of back when console devs had a Bee in their Bonnet over Listen servers instead of Dedicated. It seemed like most of the console focused gaming press was intent of mocking "elitist" PC gamers for thinking that anyone would _ever_ want dedicated servers when listen servers work just as well and are more convenient.

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This of course lasted until they realised that listen servers are tripe for any substantial number of players and console devs started implementing this 'backward' method. Calls of entitlement and the supposed superiority of the previous 'more appropriate' methods seem to have halted since then for some reason.

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Basically I speculate that when console become more capable of it, that "reasoning" is going to disappear again.

1
Shriven Avatar
3488
3 Years ago

Port inspection please...

2
Mctittles Avatar
160
3 Years ago

Just thinking of all the time Carmack spent with special equipment trying to make a multi-platform engine with no texture tiling run at high fps that instantly compiles to all platforms.

Then he leaves and they get their dirty hands in there and mess it all up!

1
unwanted Avatar
788
3 Years ago

That forum post is something else. Letterbox. 30fps. Making your aim bad when using a mouse because they have an accuracy upgrade. Holy crap!

1
JamesIV4 Avatar
47
3 Years ago

I think it's supposed to be for cinematic reasons, not that I wouldn't change it.

0
Prime Avatar
250
3 Years ago

Stop that. 30fps does not give a cinematic feeling. There's no such thing as a cinematic feeling in a video game.

When will people stop accepting the bullshit excuses these devs feed them?

5
subedii Avatar
753
3 Years ago

Put it this way:

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Call of Duty (whatever your thoughts on the series) has aimed squarely at having the most cinematic games in history, more than any other franchise I can currently name. Extreme budgets have been invested towards even this sole purpose.

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This has been their approach for over a decade, and 60 FPS has always been a core part of that. So either they've been horribly horribly wrong for nigh on 10 years, or that given reason is plain old fashion gibberish. Your call.

1