The Outer Worlds is the latest game from Obsidian, and the closest in feel to Fallout: New Vegas since that game came out – and as beloved as that game is, especially given the reaction to Bethesda’s own Fallout 76, excitement is running high. Of particular interest is how much freedom players will have in the game – and ultimately, how different the ending/s will be.
In a new interview with Fallout co-creator and The Outer Worlds game director Leonard Boyarsky, he confirms that there will be “two basic paths” for the endings – but with a lot of variation, depending on the player’s choices.
“There are two basic paths at the end: whether you sided with Phineas or The Board,” he explained to VideoGamesChronicle. That’s kind of the first beat of the end: how that played out and what that choice was. After that you get a whole series of slides that talk about the results of your actions and the consequences of the choices you made throughout the whole game.”
By the way Boyarsky describes it, there will be two main story endings with presumably full cutscenes – but the outcomes and consequences of your choices will appear as a series of slides, similar to Fallout: New Vegas. These slides will show you how your decisions “plays out for the colony as a whole.”
These slides will “talk about the different people that you encountered, the different areas that you entered, how you solved certain quests and what that means for the future of the colony. So there are quite a few different endings.” He adds, “I haven’t added up all the different permutations, but there are quite a lot of variations.”
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The Outer Worlds will be out this October, and it’s coming to Xbox Game Pass – although it’ll also be otherwise exclusive to the Epic Games Store for a year, a decision that has caused more than a little controversy.