The Outer Worlds sees Obsidian returning to first-person RPGs for the first time since Fallout: New Vegas. After that spinoff, the studio focused on top-down CRPGs like the excellent Pillars of Eternity series. While not a Fallout game, and in no way connected with Bethesda, The Outer Worlds will look familiar to fans of the series, thanks to its retro-futurist aesthetic and open-world.
Fans have been vying for a game of this ilk for a while as Fallout 4 struggled to match the wilder character and bright colours of Obsidian’s New Vegas strip. But it also speaks to fans of the older isometric Fallouts as Obsidian’s RPG is helmed by the series’ creators, Tim Cain and Leonard Boyarsky. After the trailer debut for The Outer Worlds at The Game Awards 2018, the internet has been ablaze with hype, but you may be wondering what we actually know about the game as of right now. Is the hype justified?
What kind of gameplay we can expect and when we’ll be able to get our hands on it are questions worth asking. Despite sparse details being released, we can infer a lot from the drip-feed of gameplay, previews, and trailers we’ve been offered since the reveal. Here’s our guide to everything we know before The Outer Worlds release date lands.
THE OUTER WORLDS RELEASE DATE
There is no definitive The Outer Worlds release date yet, but it has been confirmed by publisher Private Division and Obsidian that the game is coming out in 2019, and at the moment this appears to be a simultaneous release on both consoles and PC. It appears that The Outer Worlds is set to launch on Steam given that it has a page on the store.
THE OUTER WORLDS TRAILER
Check out the reveal trailer above for our first proper dive into the wacky landscape of The Outer Worlds.
THE OUTER WORLDS STORY
In The Outer Worlds, you play an unlucky passenger who wakes up on a colony ship drifting off course in the outer reaches of the galaxy. Your vessel missed its designated location and has been travelling off course for 70 years.
You start by being rudely awakened by a mad scientist and tasked with finding the resources necessary to awaken the rest of the hibernating ship. To complete this, you decide to head to a nearby planet known as Halcyon, which is controlled by corporations vying desperately for power.
Supposedly, the corporations are terraforming alien planets, creating colonies like the one you land on, to turn them into habitable spaces. However, on Halcyon this process hit a couple of kinks, leaving behind leagues of mutated aliens that constitute the mobs you’ll face during gameplay.
You’re tasked with finding a ship which, once procured, will act as your main hub where you can speak to your fellow companions and manage your inventory. After that, you can freely explore and find settlements, space stations, asteroid bases, and an Arcadian paradise for the wealthy. Obsidian has also teased a separate planet known as Monarch in previews which is even more dangerous than Halcyon.
The game is being directed by the minds behind Fallout, both Tim Cain and Leonard Boyarsky, who are combining their dark and silly styles of humour to create a balanced tone in The Outer Worlds.
Society in The Outer Worlds is beyond prejudice and racism, concepts that are replaced by the ceaseless conflict between the corporate factions that make up Halcyon. Drugs are a core part of the economy and most corporations are slinging them, attempting to hook the masses on their snake oil. When civilians aren’t doped up or fighting each other, they’re falling on the sword of their favourite brand. Employees live and die by their employer in this game, and it’s your choice whose propaganda you wear, even when the lines get blurry.
THE OUTER WORLDS GAMEPLAY
As with Fallout: New Vegas, this is a single-player sci-fi RPG played in a first-person perspective. You need to help decide the fate of the colony ship Halcyon by interacting with the various factions in whatever way you please – whether that’s conversing, shooting, or sabotaging them. The game is driven by a story that fits around player actions and decisions.
You can customise the look of the protagonist but they will not be voiced. However, the dialogue skills you know and love from other RPGs will function as expected, and they’ll even work in combat. You can lie, intimidate, or persuade foes and they may flee as a result. You can also choose ‘Dumb’ responses in dialogue to create an idiotic protagonist if you so wish. That’s cause for Ian fans to rejoice.
All of this also depends on how you choose to upgrade and shape your character through the levelling system. You can set them up with perks that make them strong with certain weaponry, become an engineer or a scientist, or just work towards being a social butterfly who talks their way out of most problems. The buck falls to you to figure out who you want to be in this wacky, profit-obsessed world.
You’ll be able to recruit companions, with each bringing unique benefits to combat, but you won’t be able to romance them as this feature was cut from the game. Companions can interject and use their skills to further conversations or resolve difficult situations, instead of the onus being solely on you.
One of the most interesting perk trees in The Outer Worlds is the Leader tree, which sands down your own abilities in favour of your companions. You become less specialised, but the benefit is that your companions will deal more damage or have more defence.
If you strongly disagree with a companion then they can decide to up and leave you on their own volition. You can also customise companions in a manner similar to the player character as they have their own perk trees.
Mod culture: These are the best Fallout: New Vegas mods
One of the more original concepts in the game are flaws, which are permanent negative ailments that you can choose to accept in face of a grievous incident, allowing you to create a more dynamic character. If you choose to take a flaw you’ll receive a perk, so it’s all about how you balance this system to create the character you want to roleplay.
Traversing the world is done by walking but you can also use your ship’s computer, ADA, who will transport you to Landing Pads which work as fast-travel checkpoints.
THE OUTER WORLDS GUNPLAY
Ten different brands of weapons are going to be found in the final cut of The Outer Worlds, working similarly to how they do in Borderlands. There will be both luxury and scrappy brands, affecting the quality of your weaponry. So you can see how the megacorporations form the backbone of Halcyon.
The Outer Worlds also offers a VATS-adjacent system known as Tactical Time Dilation (TTD) that will let you study a foe for weaknesses, yet it still requires manual aim. There is no dice-roll accuracy tied to the combat, but numbers pop up above an enemy’s head when you fill them full of holes, which is telling of the combat style Obsidian is trying to curate here.
There’s a multitude of ammo types too, and a suite of Science weapons that are mainly for fun, like a Shrink Ray that squishes enemies, limiting their abilities. The UI in The Outer Worlds takes a leaf out of Bioshock’s book with its bubbling dual health and special bars in the top left. Meanwhile, the dialogue menus are almost identical to the first two modern Fallout games, down to the close-up when you choose to speak to an NPC, albeit with some much appreciated soft focus.