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Thief “PC version isn’t just a copy of the console version”

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Nothing says poorly optimised controls and bad framerates for a PC game better than multiplatform release. Our platform has suffered a long history of shoddy ports or artificially limited development to keep games in line with their console brethren. Eidos Montreal are hoping to sneak past that trapping with their PC version of the new Thief game.

Speaking to Strategy Informer, producer Stephane Roy said “No doubt on our side, the PC version is extremely important,” before turning to the camera and giving a playful wink. “Just playing Thief with a keyboard and mouse it’s different so we must make sure we support that well. For making the PC version we think like a PC gamer, for consoles it’s a different type of beast. It’s one of our goals to make sure that the PC version isn’t just a copy of the console version.”

Roy doesn’t elaborate on this point, stating whether the game would have higher resolution textures, snazzier effects, multi-monitor support, or would come packaged with a complimentary lockpick. He didn’t deny any of these things, either.

Cheers, PC Gamer.