Titanfall has landed; here’s our Titanfall review.
Last week, Respawn’s Abbie Heppe – the community soldier they send all across the world to talk about and show their game, so that the developers can spend their time doing just that – admitted that a Titanfall open beta was “possible”. Either she was being clever-clever with the truth, or the question set off a series of lightbulbs at Respawn’s management, because today the very same idea’s been Announced with a capital Ay.
— Titanfall (@Titanfallgame) January 28, 2014
There’s nothing tangible to say about the beta yet, as you can see. But it seems Titanfall would benefit tremendously from a chance to sell its formula firsthand to PC gamers. Remember, this is a game Respawn profess to have had trouble marketing, and which sparked confusion with a twelve-player total headcount.
It’s a competitive free-running and mech-hunting simulator – the first of its kind – which does away with classical sniping in favour of tons of AI. It’s not quite like anything else, and its creators have some convincing left to do.
And then there’s the traditional benefit of a beta – feedback. The abysmal launches of both Battlefield 4 and Call of Duty: Ghosts proved amply last year that nobody is exempt from the need for proper public testing – least of all the big boys.
D’you think you’ll hop into a mech early, given the chance?