The Division 2 Title Update 10.1 is nearly here. Announced in a recent State of the Game by publisher Ubisoft, the action-RPG game’s incoming update is due to arrive this week, and the patch notes are now up, detailing the pretty sizeable batch of tweaks and tinkerings headed its way. Alongside a raft of bug fixes, big tweaks include loot, skill, gear, and ammo capacity changes.
As detailed in the notes on Ubisoft forums, the imminent loot changes fall broadly into three key categories: sealed caches, item power, and “general pool” Exotics – the latter having been switched from being tied to final mission bosses to mission completion instead. As for item power, Ubisoft says it’s “increased minimum item power and chances for higher power items for several difficulties”, which means there should now be “higher average rolls overall”. Plus, the item power from certain types of sealed caches has also been buffed.
On top of these adjustments, the new patch dials up the rifle ammo capacity to a whopping 420 from just 280, and ushers in a hefty roster of changes to skills – particularity, the Hive skill.
Check out The Division Title Update patch 10.1 notes (via Ubisoft) below:
Audio and Subtitles
- Added missing audio for Keener’s Legacy collectibles. You can find more information regarding the delay here.
- Added missing subtitles for Keener’s legacy collectibles.
- Changed maximum Rifle ammo capacity from 280 to 420
- Forge (named holster)
- Shield health bonus increased from +10% to +50%
- Foundry Bulwark 3-piece gear set bonus
- Armour regeneration lowered from +3% to +1%
- Added +50% shield health
- Increased minimum item power and chances for higher power items for several difficulties, resulting in higher average rolls overall
- Slight increase on Challenge
- Bigger increase on Heroic and Legendary
- Sealed Caches
- Increased power of items from Field Proficiency and Dark Zone caches to be on par with Heroic tier loot (up from Challenge)
- Increased power of items from Clan caches to be on par with Legendary tier loot (up from Heroic)
- Increase of item power of Legendary tier loot also affects all season caches
- Moved general pool Exotics from mission final boss loot to mission completion rewards
- This means that an Exotic that drops as loot from a final boss in a mission will either be the Exotic specific to the mission (e.g. The Bighorn in Legendary missions) or an Exotic from the current targeted loot pool, but not a random different Exotic.
- These extra random Exotics can still be awarded with the same frequency but are acquired as an Exotic Cache from the mission completion rewards instead.
- Reinforcer repair over time strength increased by 11%
- Reinforcer ammo lowered from 3 to 2 at skill tier 0
- Reinforcer now gains +1 ammo at skill tier 4
- Firestarter base ammo lowered from 2 to 1
- Firestarter now gains +1 ammo at skill tier 4
- Riot Foam now gains +1 ammo at skill tier 4
- Oxidiser now gains +1 ammo at skill tier 4
- Increased base duration of all hive variants from 50s to 180s
- Restorer Hive base range increased from 6m to 8m
- Restorer Hive range increase per skill tier reduced from +20% to +10%
- Restorer Hive charges lowered from 12 to 8 at skill tier 0
- Restorer Hive now gains +4 charges per skill tier
- Restorer Hive drone speed increased from +5% to +10% per skill tier
- Restorer Hive repair strength increased from +120% to +140% during overcharge
- Restorer Hive range increased from +175% to +200% during overcharge
- Stinger Hive now gains +5% drone speed per skill tier
- Stinger Hive now gains +80% drone speed during overcharge
- Reviver Hive charges lowered from 4 to 1 at skill tier 0
- Reviver Hive base cooldown lowered from 240s to 180s
- Reviver Hive now gains +1 charge per skill tier
- Reviver Hive now gains +5% drone speed per skill tier
- Reviver Hive range increased from +75% to +100% during overcharge
- Booster Hive charges lowered from 12 to 8 at skill tier 0
- Booster hive now gains +4 charges per skill tier
- Booster Hive no longer increases weapon damage
- Booster Hive buff effect now increases hazard protection, in addition to weapon handling and melee damage
- Booster Hive drones now cleanse status effects from the player on hit
- Booster Hive buff amount increased from +10% to +20% at skill tier 0
- Booster Hive stim efficiency increased from +10% to +33% per skill tier
- Booster Hive now gains +5% drone speed per skill tier
- Artificer Hive charges lowered from 10 to 8 at skill tier 0
- Artificer Hive now gains +4 charges per skill tier
- Artificer Hive now gains +10% range per skill tier
- Artificer Hive now gains +10% drone speed per skill tier
- Artificer Hive skill refresh increased from +1s to +3s at skill tier 0
- Artificer Hive skill refresh increased from +20s to +22s during overcharge
- Artificer Hive now gains +100% range during overcharge
- Artificer Hive now gains +150% skill haste during overcharge
- Shock Trap base cooldown increased from 50s to 60s
- Shock Trap base duration increased from 30s to 60s
- Assault rifle damage increased by 9%
- Striker drone damage increased by 38%
- Firestarter chem launcher explosion damage reduced by -50%
- Deployed player skills now take 4x more damage from hostile players
- Fixed a delay between the EMP Sticky Bomb exploding and the start of the cooldown.
- Fixed a delay between the Firefly skill being destroyed and the start of the cooldown
- Fixed the Blinder Firefly failing to blind enemies.
- Fixed the Blinder Firefly cooldown starting before the effect ends if the player has not selected the maximum number of targets.
- Fixed the Demolisher Firefly not working on Support Stations in Legendary difficulty.
- Fixed inconsistent health at different skill tiers for the Striker Drone.
- Fixed Special Field Research not granting Apparel Cache rewards.
- Fixed a PC/Stadia issue causing players to be sent to the Inspect menu when attempting to buy weapon skins with a control.
- Fixed an issue causing Keener’s defender drone to become invulnerable when affected by a jammer pulse.
- Fixed the “Eliminate Guardians with another Guardian’s explosion” challenges not completing in the Guardian Global Event.
- Fixed an issue where only one of Lieutenant Gray bodyguards would deploy their shields in Operation Iron Horse.
- Fixed an issue where players could spawn inside spawn closets in Operation Iron Horse.
- Fixed multiple instances of robotic NPC voices encountered in missions.
- Fixed missing image for the Thermite Outfit in the in-game rewards menu.
- Fixed Termite league activities appearing as completed under certain circumstances.
- Fixed several crafting materials not being shared when purchasing the material sharing perk.
- Fixed an issue that would allow players to spawn another Javier Kajika if defeated very quickly.
- Fixed named NPC Alexandra “Tidy” Popov not spawning during the final boss fight in the invaded version of the Space Administration H.Q.
- Fixed a UI only issue on the Trauma Specialist talent where it states ‘REQUIRED’ but gives no further context.
- Fixed missing League Timer on Stadia.
- Fixed missing leaderboards in the Base of Operations and Haven.
- Fixed FPS drop when opening multiple leaderboards.
- Fixed duplicate clan mates in the Top Clan leaderboards.
- Fixed the inability to remove facial hair at the Barber.
- Fixed incorrect texts being displayed for the Crafting Material Cache in season reward previews
- Fixed incorrect Gear Score ranges being displayed in the World Tier crafting bench upgrade blueprints
- Fixed an issue where some brand, raid and other gear set crafting materials were not shared even if the material sharing perk was purchased:
- Walker, Harris & Co. ‘RNGR’ Polymers
- Ironworks Base Materials
- Ironworks Bulwark Alloy
- Ironworks Future Fabric
- System Corruption Data Core
- Strikers Battlegear Plating
- Eclipse Protocol Membrane