The Division update 1.3 adds the Underground DLC and changes up the base game

The Division

The Division’s Underground expansion launched yesterday, delivering a new chapter for the beanie hat-wearing shooter. Instead of facing the blizzards of New York’s wintry streets, Underground takes players into the tunnels and sewers beneath – here they can tackle randomly generated dungeons to recover special loot. 

If you like teaming up with pals, check out our list of PC’s bestco-op games.

Underground also comes with some above ground content in the form of the Dragon’s Nest Incursion. This challenge – taking place in a Hell’s Kitchen riddled with Cleaners – is apparently the toughest to date.

Here’s everything you get in the $14.99 DLC:

Underground

  • There is a secret war going on in the uncharted and claustrophobic depths of Manhattan. Root out the threat and earn unique rewards.
  • Explore the Underground of New York in solo play or up to four player co-op.
  • Operations: Experience randomly generated levels with all new environmental hazards and traps.
  • Directives: Add a unique twist to your gameplay experience by changing the rules of engagement for both your enemies and your own team and combine more Directives to unlock better rewards.
  • Underground Rank: Earn Underground experience and climb in Rank to unlock new Directives, Operation types, and exclusive Vanity Items.

New Incursion: Dragon’s Nest

  • Travel to Hell’s Kitchen and investigate rumors of a new Cleaner weapon that can wreak havoc throughout Manhattan.
  • You must be level 30 and have completed the mission “General Assembly” to access the incursion.
  • The encounter is balanced for a team of four players outfitted with high-level gear.
  • Heroic Mode will be available one week after release.

New Gear Sets and Weapons

  • Added four new Gear Sets:
  • B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.
  • DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots.
  • FireCrest – Set your enemies ablaze with this offensive gear set.
  • Reclaimer – Boost your entire group with the ultimate support set.
  • Added one new Weapon:
  • B.L.I.N.D. System MDR Rifle: Please note that while it will be implemented in the game, you will not be able to acquire it until a future update.

On top of the Underground DLC, the vanilla patch brings a bunch of improvements to the base game, adding a bunch of new weapons, new difficulty modes for missions and a big extension for your base of operations, with a new socail hub, vendors and loads more.

Here are the full patch notes:

New Gear Sets

  • Added one new Gear Set:
  • AlphaBridge – Take advantage of all your equipped weapon talents with this powerful set.
  • New High-End Weapons and Weapon Types

Added nine new weapon types

  • Military G36 Assault Rifle
  • G36C Assault Rifle
  • G36 Enhanced Assault Rifle
  • Surplus SVD Marksman Rifle
  • Paratrooper SVD Marksman Rifle
  • PP-19 Submachine Gun
  • Enhanced PP-19 Submachine Gun
  • X-45 Pistol
  • First Wave X-45 Pistol
  • Added a new High-End named weapon:
  • The Showstopper: A unique full-auto shotgun that’s perfect for close-quarter combat.

Heroic Mode and Challenge Mode Missions

  • Added Challenge mode difficulty for two new main missions:
  • Hudson Refugee Camp
  • Queens Tunnel Camp
  • Added a new Heroic mode difficulty:
  • Fight even stronger enemies to unlock top tier rewards.
  • Available for the Main Missions: Refugee Camp, Queen’s Tunnel Camp, Russian Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate Power Plant.
  • Available for the Incursions: Falcon Lost, Clear Sky, and Dragon’s Nest. Please note that Dragon’s Nest Heroic Mode will be made available the week after release for Underground owners.
  • Daily Missions do not support the Heroic difficulty.

Base of Operations Extension

  • The Terminal is a new shared social space inside the Base of Operations.
  • The Terminal can be found in the back of the base, next to the Reward Claim Vendor.
  • Visit High-Value Target contractors and all new Vendors.
  • The Special Equipment Vendor has been split into two vendors within the Terminal, Items Vendor and Blueprint Vendor.
  • Players can also Fast Travel directly to The Terminal.

Weapon Recalibration

  • You can now recalibrate one of your Weapon Talents at the recalibration bench.
  • Recalibrating a weapon talent requires Weapon Kits and Phoenix Credits. Weapon Kits can be acquired through drops in the game or crafted.

Game Changes

Gameplay

  • Added a new Dark Zone bracket for 231+ Gear Score.
  • Player stash size has been increased to 70 total slots (including Base of Operation upgrades).
  • Level 30 players will now only encounter level 30 or higher enemy NPCs in Free Roam.
  • Rebalanced NPC’s weak points to be more consistent across the board. This impacts the amount of damage needed to trigger them and the amount of damage it does when triggered.
  • You can now convert three High-End Division Tech to one of any High-End crafting material.
  • Reduced the Phoenix Credit costs of 204 High-End and 240 Gear Set items and blueprints.
  • The Special Equipment Vendor in the Tech Wing only sells items now and will no longer sell Blueprints. Blueprints have been moved to a new vendor in The Terminal.
  • You can no longer share an item that you have equipped.
  • Adjustments have been made to NPC threat lists that caused players to stay in combat for large periods of time. You will now leave combat after reaching a certain distance away from the enemy or after a set amount of time.
  • Players will now be disconnected from the game server if they are inactive for 15 minutes or longer.
  • Players can now matchmake from inside no-respawn areas and can fast travel into activities while the group is in a no-respawn area.
  • You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area.
  • All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.
  • NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.
  • Players can no longer deploy Mobile Cover skill while they are performing a Cover-to-Cover move.
  • Exotic Damage Resilience is now capped at 90%.

Weapons

  • These changes only impact weapons acquired after Update 1.3 unless stated otherwise.
  • Added unique bonuses to several weapon families:
  • LMG – Increased damage to targets out of cover by X%.
  • Shotguns – Added a chance to stagger NPCs. This will not affect other players.
  • Assault Rifles – Added an enemy armor damage bonus. This does not impact damage done to other players.
  • Changed the weapon bonus on SMGs from a % crit hit chance to % crit hit damage.
  • Increased the base damage of Shotguns.
  • Decreased the damage done by the AUG and Vector. This impacts all new and existing ones.
  • Increased the minimum accuracy cap on the M1A. When shooting consistently, the crosshair will grow to a much larger size than it previously did. This impacts all new and existing M1As.
  • The damage done by Explosive bullets has been reduced.
  • The status effect of Incendiary bullets has been reduced against other players.

Items

  • Every gear piece now has a set number of mod slots that can’t be recalibrated. This change only affects gear that drops after Update 1.3. Each gear piece will now have:
  • Chest: 2 mod slots
  • Mask: 1 mod slot
  • Kneepad: 1 mod slot
  • Backpack: 1 mod slot
  • Gloves : 0 mod slots
  • Holster: 0 mod slots
  • Holsters will now always have all three attributes.
  • Sentry’s Call and Striker’s Battlegear gear sets have had their two-set and three-set bonus reduced, and we have added a new five-set bonus. The four-set bonuses have not been changed.
  • Sentry’s Call bonuses were:
  • 2 Set: +30% Headshot Damage
  • 3 Set: +20% Damage to Elites
  • Sentry’s Call bonuses are now:
  • Sentry’s Call 2 Set: +10% Headshot Damage
  • Sentry’s Call 3 Set: +10% Damage to Elites
  • Sentry’s Call 5 Set: +20% Headshot Damage and +10% Damage to Elites
  • Striker’s Battlegear bonuses were:
  • 2 Set: +20% Enemy Armor Damage
  • 3 Set: +50% Critical Hit Damage
  • Striker’s Battlegear bonuses are now
  • Striker’s Battlegear 2 Set: +10% Enemy Armor Damage
  • Striker’s Battlegear 3 Set: +20% Critical Hit Damage
  • Striker’s Battlegear 5 Set: +10% Enemy Armor Damage and +30% Critical Hit Damage

Dark Zone

  • The 231+ Gear Score Dark Zone bracket will include more powerful NPCs.
  • DZ 01-02  NPC lvl 33
  • DZ 03-04  NPC lvl 34
  • DZ 05-06  NPC lvl 35
  • DZ 05-06 in Gear Score bracket 201-230 will now have a chance to drop Gear Score 229 High Ends and 268 Gear Sets.
  • Dark Zone chests now scale better with the Gear Score bracket and the named zone you are in.

Loot Changes

  • The High-Risk High-Value Targets have had their rewards and difficulty adjusted to take into account the Gear Score increase.
  • Normalized loot drops from Main Missions in Challenge mode.
  • Caduceus can now drop from Hard Mode Mission bosses.
  • Normal mode Missions now drop Superior items.
  • Green Division Tech will no longer drop in the Dark Zone after level 30.

UI

  • Added a base weapon damage value that makes it easier to compare weapons.
  • Gear mods and weapon mods are now combined in the same inventory display.
  • Added a new inventory slot for Misc.
  • Improved the visibility of Supply Drops on the Mega Map.

Bug Fixes

  • Fixed a bug where the Predator 4-set bleed effect would not trigger the Shrapnel player talent.
  • Fixed a bug where a player using a med-kit while having the combat medic talent equipped would result in destroying allied skills proxy.
  • Fixed a bug where using a med-kit while having the combat medic talent equipped would heal the player using it for 40% more health instead of just their allies.
  • Fixed a bug where EMP grenades would not always trigger the Final Measure four-set defuse effect.
  • Fixed a bug where the Operation ISAC timer was showing the incorrect time.
  • Predatory weapon talent now correctly uses the player’s Health as the base of the healing amount, instead of the target’s Health.
  • Fixed a bug where the Survivor Link Signature Skill would increase the movement speed while moving backwards and carrying an item.
  • Fixed a bug where the Ballistic Shield would lose its hitbox after the player performed a roll move.
  • Fixed a bug where the Ballistic Shield would become invincible after opening and closing the inventory.
  • Fixed a bug where Pulse would sometimes not detect NPCs in range.
  • Fixed a bug that caused loot containers to sometimes not be detected by Pulse when using the Recon Pack modification.
  • Fixed a bug that allowed players to go through objects by deploying the Mobile Cover at the top of stairs.
  • Fixed a bug where NPC skirmishes could start while a Supply Drop event was underway in that same location.
  • Fixed Supply Drop notifications and mission tracker inconsistencies.
  • Fixed a bug that allowed Explosive Bullets to sometimes damage players behind cover.
  • Fixed a bug where sometimes the damage shown by the weapon blueprint is higher than the actual damage of the crafted weapon.
  • Fixed a bug where sending a group invite to a player from the suggested list would make that player visible on the megamap in the Dark Zone.
  • Fixed VoIP chat causing lag and freezes in the Dark Zone.
  • Fixed a bug where surplus Division Tech rewarded in Sealed Caches would not drop to the ground if the player had reached Division Tech resource limit in their pouches.
  • Fixed a bug where sometimes players could not pick up currency drops from enemy NPCs.
  • Fixed a bug where the Rogue icon would stay on the map after the Rogue player was eliminated.
  • Fixed a bug where players could use the Ballistic Shield skill to break the collision with the Dark Zone Checkpoint doors and enter the Checkpoint while Rogue.
  • Fixed a bug where players would be teleported out of an electronics shop inside Clinton map area.
  • Fixed a bug where the player could exit the playable map area in Napalm Production Site mission.
  • Fixed a bug in Napalm Production Site where sometimes the first objective would not complete if players killed the NPCs and Napalm tank with a single Sticky Bomb.
  • Fixed an FPS issue during the explosion sequence in Napalm Production Site.
  • Fixed a bug where players would be considered outside the playable map area and teleported out in DZ06.
  • Fixed a bug where sometimes players would take damage when climbing a ladder in DZ01.
  • Fixed several character collision issues in Precinct Siege mission in Brooklyn.
  • Fixed a bug where the Critical Search and Destroy mission icon would not display on the Megamap.
  • Fixed a bug where High Value Target NPCs could shoot through walls in Flatiron District.
  • Fixed a bug where the High-Value Target mission in Hell’s Kitchen would sometimes lock loot behind a door.
  • Fixed a rare bug where a group of Level 1 NPCs would spawn in DZ04.
  • Fixed a bug where sometimes the Deconstruction UI pop-up would overlap the Crafting Table menu.
  • Fixed a bug where you could recalibrate an attribute to a value outside of what was displayed in the UI.
  • Fixed a bug that would sometimes cause numbers to be rounded incorrectly.
  • Fixed a bug where sometimes reloading wouldn’t take extended magazines into consideration.
  • Fixed a bug where ending reload animations would not play.
  • Fixed a bug where the player would be stuck in the blind fire position for too long.
  • Fixed a bug where player would see the fall damage warning on non-movement interactions.
  • Fixed the color of vanity loot drops when viewed in the game world from afar.
  • Fixed some audio propagation bugs for Fragmentation Grenade and player gunshots while in the Dark Zone.
  • Fixed several subtitle localization issues for interactions with JTF patrols.
  • Fixed a bug where friends were not visible on the megamap when not grouped.
  • Fixed a rare issue where the mission UI would disappear following a mission failure.
  • Minor text corrections for a few items in the in-game store.
  • Fixed a bug where the Moon was upside down.

PC Specific

  • Improvements to consumable and grenade selection wheel navigation.
  • Added new key binding options for instant skill use (self-cast).
  • Player kills are now announced in local chat, including the player usernames.
  • Increased size of ignore list for chat and old entries are now pushed off the end of the list (removed).
  • Fixed the UI notifications for the High-Value Target vendor.
  • Fixed a bug where the mouse wheel would not scroll the Gear Mod inventory screen.
  • Fixed a bug where the scrollbar would not return to the top of the pane when players changed blueprint selections in any vendor inventory screen.
  • Tobii eye-tracking: Separated Aim-At-Gaze and Cover-At-Gaze options.