Update November 21, 2016: The Division’s Survival mode launches tomorrow, so Ubisoft have released a launch trailer, which you can watch above.
In the new mode, you have to survive a trek to the centre of New York while combating the weather, hunger, AI and even other players, all while scavenging for supplies. Ubisoft say a single game can take up to two hours, assuming you make it to the end.
For more team-based multiplayer action, check out the best co-op games on PC.
There are two ways to play the mode: either DayZ style, with friendly fire turned on; or in a PvE only mode, where you don’t have to worry about fellow agents capping you for your loot. The former mode sounds like the way it’s meant to be played, though, where each human encounter is filled with tension.
There’s also a beefy patch being released, and you can check out the full notes below:
The Division Patch 1.5
- Added World Tier 5 bracket (224+ GS)
- Enemy NPCs are level 34.
- Maximum Gear Score raised to 256.
- Heroic Incursions are now available in Tier 5 only.
- Named Gear items have been implemented in the game. One piece is available for each Gear Slot and each one comes with a unique Talent. Named Gear items can only be acquired in World Tier 5 or in Survival game mode.
- [Mask] Ferro’s oxygen mask: Players can move and shoot while under burn status effect.
- [Knee Pads] Shortbow championship pads: Grenades have shortened fuse timer.
- [Holster] Colonel Bliss’ holster: Powerful improvements for sidearms.
- [Gloves] Skulls MC gloves: Increased damage when no gear set bonuses are active.
- [Chestpiece] Barrett’s bulletproof: Powerful bonuses when skills are on cooldown.
- [Backpack] NinjaBike messenger bag: Less DZ loot and DZ XP lost when dying in the Dark Zone.
- Enemy Armor Damage now functions in PVP: damage calculation in PvP ignores a percentage of the target’s armor equal to one third of the shooter’s Enemy Armor Damage.
- Stagger now functions in PvP: high-stagger weapons (Shotguns and Marksman rifles primarily) will now cause the target’s aim to flinch.
- Tactical Advance: This talent will now provide a maximum of 30% damage increase.
- Stash size has been increased from 70 to 150 total items.
Loot, rewards & vendors
- NPCs now have chances to drop crafting materials. Chances to drop higher quality increases with World Tiers.
- Season Pass Open World Supply Drops will now scale with World Tier. Opening a supply drop in World Tier 1 will reward with Gear Score 163, 182 in World Tier 2, etc.
- Items in the Scavenger crate in the Base of Operations will now scale with World Tier.
- Vendors will now scale to player’s Gear Score, independently from the World Tier they’re in. This means that the Gear Score and currency value of goods they sell will adapt to the player’s Gear Score.
- We have adjusted the Credits and Phoenix Credits rewards for Main Missions, High Value Targets and Incursions to better scale with World Tier. This results in an overall increase starting from World Tier 4 and above.
- Modified rewards from completing weekly assignments:
- Moved 30 Phoenix Credits from the weekly assignment reward to put them inside the weekly assignment cache (the total amount is still the same)
- Added one extra High-End Mod inside the weekly assignment cache
- Swift: Reload Speed bonus has been increased from 15% to 25%.
- Provident: This talent has been removed from World Tier 5 and will not roll or be available in recalibration for Gear Score 256 weapons.
- Hurried, Focused and Disciplined are no longer exclusive to PP19, G36 and SVDs.
- All Weapon types
- Hip fire now has stronger recoil than aiming down sights. The strength of this effect varies between weapon types. From most impacted to least impacted: Marksman Rifles, LMGs, Assault Rifles, SMGs, Shotguns, Pistols.
- Vector 45 ACP & First Wave Vector 45 ACP: base magazine size increased to 25.
- MP7: base damage increased by 9%.
- Damage to targets out of cover bonus has been slightly reduced for all LMGs of Gear Score 256.
- M60: base damage reduced by 3%.
- M60 & M249 now take longer to reach full accuracy when fired.
- Hungry Hog: base damage reduced by 13%, to prevent a scaling overlap with the implementation of World Tier 5.
- Lowered the strength of aim assist for Shotguns.
- Lowered the effect of accuracy on Shotguns.
- Headshot base bonus reduced from 80% to 60%.
- Showstopper: Accuracy while in cover has been reduced.
- M870: base damage reduced by 12%.
- Added 12 new weapon types. These weapon types can only be dropped in World Tier 5:
- MG5 Light Machinegun
- Infantry MG5 Light Machinegun
- Famas Assault Rifle
- Model 700 Marksman Rifle
- M700 Tactical Marksman Rifle
- M700 Carbon Marksman Rifle
- Converted USC Submachinegun
- Police UMP-45 Submachinegun
- Tactical UMP-45 Submachinegun
- Snub nosed Rhino Pistol
- Rhino Pistol
- Rhino Special Pistol
- Added 4 new High-End named weapons (available at various gear scores depending on source):
- Golden Rhino
- Urban MDR Assault Rifle
- Tommy Gun
- Thompson M1928
- Final Measure
- 4 pieces: Grenades can now be picked up every 8 seconds instead of 15 seconds.
- Hunter’s Faith
- 3 pieces: Headshot bonus reduced from 20% to 10%.
- FrontLine has been added
- 2 pieces: +15% Protection from Elites
- 3 pieces: +30% Ballistic Shield Health
- 4 pieces: Allows using anSMG if one is equipped when Ballistic Shield is deployed. SMG Crit Chance is reduced to 0%
- All Mods (except Recon Pack): Decreased lifetime by 20% from 25 seconds to 20 seconds.
- Recon Pack:
- Increased lifetime by 14.3% from 17.5 seconds to 20 seconds.
- Decreased cooldown by 25% from 60 seconds to 45 seconds.
- Tactical Scanner:
- Increased cooldown by 10% from 60 seconds to 66 seconds.
- First Aid
- Increased Ally Heal by 10% from 1500 to 1650.
- Decreased Self Heal by 10% from 1500 to 1350.
- Increased cooldown by 10% from 60 seconds to 66 seconds.
- Support Station
- All Mods (except Immunizer): Increased Lifetime by 10% from 20 seconds to 22 seconds.
- Sticky Bomb
- Base Skill and Proximity Fuse: Decreased cooldown by 10% from 90 seconds to 81 seconds.
- Decreased cooldown by 4.8% from 105 seconds to 100 seconds.
- Seeker Mine
- Decreased Bleed effect duration by 25% from 8 seconds to 6 seconds (total bleed damage is unchanged).
- Ballistic Shield
- Base Skill and all mods: NPCs will deal 10% more damage to the shield.
- Smart Cover
- All Mods (except Trapper): Decreased Skill Power impact on Damage Resistance, Weapon Stability and Weapon Accuracy buffs by 20% from 150% to 120%.
- Tactical Link
- Increased duration by 8.3% from 12 seconds to 13 seconds.
- Survivor Link
- Increased duration by 8.3% from 12 seconds to 13 seconds.
- [PC Only] Added a radial menu for emotes.
- [PC Only] Added a new UI rendering setting that will reduce game latency at the cost of framerate.
- Fixed a bug where players could trap elite NPCs inside a spawn closet during Dragon’s Nest – Eliminate the Collective checkpoint.
- Fixed a bug where players would not be able to carry the Fuse box object if they were facing a certain angle.
- Fixed instances where players could obtain High-End items at too low levels.
- Fixed a bug where the interaction radius around the Crafting Table was too small.
- Fixed a bug where weapon talents that would buff the player would be purged after switching weapons.
- Fixed a bug where the Medved and Warlord High-End weapons would drop at 163 Gear Score in Incursions at any World Tier.
- Fixed a bug where swapping out the 4th piece of a gear set with one of the same type would disable the 4-piece set bonus. This affected Tactician’s Authority, Sentry’s Call and Striker gear sets.
- Fixed a bug where Wildfire, Shrapnel and Fear Tactics would not apply their effects to nearby enemy targets.
- Fixed a bug where players would not be able to use Recovery Link signature skill while aiming another skill.
- Fixed a bug where the Recovery Link would not automatically trigger if the player took fatal damage while aiming down sights.
- Fixed a bug where weapon talents would not activate if the player had fulfilled exactly the required stat value.
- Fixed a bug where equipping a weapon directly from dropped loot would replace the players current weapon instead of an empty slot.
- Fixed a bug where sometimes looted containers and props would still be highlighted as loot-able in the game world.
- Fixed a bug where recalibrating Enemy Armor Damage stat would not use the correct values at 163 Gear Score.
- Fixed a replication issue that occurred when the player was performing a two-hand vault over an obstacle in the game world.
- Fixed instances where the Fuse box objects would not replicate correctly when players would leave the mission instance.
- Fixed game framerate while inside any inventory that has a large number of items.
- Fixed a bug where the Signature Skill icon would not disappear when “auto-hide HUD” option was enabled.
- Fixed a bug where players could not scroll an item description during item compare, in certain conditions.
- Fixed a bug where the UI would not show the new item notification when a skill mod was unlocked due to a Base of Operation upgrade.
- Fixed a bug where the Automatch megamap screen inside Underground mode would display activities that were not available for matchmaking.
- Fixed a bug where the player’s health bar would overlap the Gear Score value while the Stash is open.
- Fixed a bug where some vendors in the Base of Operations were not displayed on the megamap or the minimap.
- Fixed a weird door.
- Fixed a bug where Nimble talent would not work until reequipped if a cover to cover move is interrupted.
- Fixed a bug where players could become invincible for a few seconds after using Survivor Link.
- Fixed several instances of client crash.
- Fixed a bug where Skill Haste would not correctly affect Support Station cooldown.
- Fixed a bug where Judy Walters part 2 to 5 echos couldn’t be picked up correctly.
- Fixed a bug where the first keyboard tap to deploy a skill would not register immediately after the skill was equipped or came off cooldown.
- Fixed a bug where the player would not be able to shoot for several seconds after having thrown a skill or a grenade.
- Fixed a bug where players would get unmuted after being killed in the Dark Zone.
- Fixed a bug where the World Bracket UI was not affected by the HUD eye focus for the Tobii Eye Tracker.
- Fixed a bug where players could still interact with the crafting table even though they received an “inventory is full” notification.
- Fixed a bug where window size would not actually change when switching the video settings to windowed mode.
Update November 8, 2016:A trailer has released for The Division’s Survival mode, which is available now on the PTS.
The new mode sounds almost like another game. Dropping you in at a random location somewhere on the outskirts of Middle-Manhattan, Survival asks you to make your way to the Dark Zone, battling thirst, hunger, the elements and enemies along the way. Watch the trailer for it below.
This DLC follows a recent patch to balance the core of the game for new players, so this mode – which starts players off armed only with a pistol – should hopefully take full advantage of those new balance tweaks.
There’s more detail about Survival in our post earlier today, which you can read below.
Original Story November 8, 2016: Ubisoft’s massive social shooter, The Division, is about to get an intense survival mode in which you’ll have to manage hunger, cold, disease and thirst, and a preview will be playable on PC today if you own the season pass.
The new gameplay mode was showcased in a surprise livestream yesterday morning, and will be added to the game in the forthcoming Survival expansion. This was announced at E3 in June, but has been delayed while developers Massive worked on the huge 1.4 update that was recently applied. That update was intended to fix some serious glitches and design flaws, which some felt had broken the game beyond repair.
The livestream confirmed that PC players who bought The Division’s season pass before last Thursday will be able to play a beta version of Survival on the game’s public test server. This should be live on Uplay now, but not yet for Steam.
Survival adds an optional gameplay mode, in which a blizzard is pounding the streets of New York and a team of Division agents need to make it to the centre of the Dark Zone – in the middle of Manhattan – to retrieve some medicine. Your helicopter crashes and your team is scattered around the map. The upshot is that when you start a game of Survival, you and up to 23 other players are dumped across the perimeter of Manhattan without your skills or your gear, each trying to make it to the centre before your character dies. Besides a hell of a lot more snow, the changes to Survival’s map include new hideouts and revised interiors with new crafting tables where you can “craft” skills.
You’ll start off cold, hungry, dehydrated and sick, and will need to manage all four systems and their consequences by scavenging for supplies and avoiding exposure. Hunger will slow health regen, while thirst will limit your vision. Cold will gradually kill you. Medicine will slow the disease, but you’ll develop a resistance to it over time. This might be the method Massive are using to enforce a roughly two-hour hard cap on how long your character can stay alive.
Survival will be accessible by all players, regardless of level, provided they have the DLC. It’ll have both a PvE and a PvP mode, with a score bonus for the more dangerous PvP option. There is no respawning, but if you die during a session, a high enough score will entitle you to rewards that you can take back to the main game. Completing the mission and extracting will, obviously, earn the best rewards.
Survival will be rolled out to PC with a new 1.5 patch soon (there’s no release date as yet). The 1.5 patch will also raise the gear score and add new weapons, named gear pieces, and a World Tier 5. The patch will be free, but Survival will be paid DLC.