So, you want to know about Total War: Warhammer 3 DLC? The new strategy game from Creative Assembly caps off an exciting chapter in Total War history, where players are transported to the iconic Warhammer Fantasy tabletop setting. Total War: Warhammer I and II both had their fair share of post-release expansions, and Creative Assembly has said that there will be plenty of expansions to come.
While it’s early days, we’ve put together a guide collecting everything we know so far about Warhammer 3 DLC. The main insight we have into Creative Assembly’s plans for the game come from a developer roadmap released in May 2022. We also indulge in some speculation in terms of what we think could be coming down the line. Without further ado, here’s everything we – and now, you – know about Total War: Warhammer 3 DLC.
Hers is a list of the known Warhammer 3 DLC packs:
- Ogre Kingdoms
- Blood for the Blood God III
- Champions of Chaos
- Immortal Empires
Total War: Warhammer III’s first expansion adds the Ogre Kingdoms as a playable race. When the game was first announced a free race pack for early adopters was also confirmed, but it wasn’t until much later that we learned that the race pack was going to be the gloriously gluttonous Ogre Kingdoms (although the inclusion of Ogre mercenaries in Warhammer II was a bit of a giveaway).
The Ogre Kingdoms come with two playable legendary lords – Greasus Goldtooth and Skrag the Slaughterer. It’s available for free to players who pre-ordered or purchased the game before February 24, and is otherwise available to purchase separately as a DLC pack.
Is it worth it?
The Ogre Kingdoms’ campaign follows the same thread as the launch races – they want to decide the fate of Ursun for themselves, although in this case ‘decide the fate of Ursun” basically means ‘eat God-Bear for Dinner’, which is very on-brand. Still, this means their campaign follows the same line as everyone else’s – forge an empire, go into the Chaos realms to claim the souls of the four Chaos gods, and then defeat Be’lakor in the final climactic battle.
Their campaign mechanics are amusing, their roster reasonably powerful in the early game, and you’re given a lot of tools to do a lot with a relatively smaller empire than other factions may be able to forge. You’re not going to have many allies on the campaign map, so you’ll need to make the most of whatever space you can carve for yourself. If you like the idea of these man-eating monsters, then this Warhammer 3 DLC pack will more than likely live up to your expectations.
Blood for the Blood God III
Release date: August 23, 2022
In case you’re unfamiliar with the premise, this is the obligatory ‘blood pack’ micro-DLC pack that introduces blood and gore visual effects into the game. Keeping these gruesome bits in an optional content pack isn’t popular with some players, but Creative Assembly maintains that this separation allows Total War games to pass through certain age-rating hoops far easier. It’s not going to be an essential purchase by any means, but these packs are usually quite cheap.
Champions of Chaos
Release date: August 23, 2022
This is the first new Lords pack since the game launched in February 2022. It introduces four new legendary lords for the Warriors of Chaos faction, one of the few remaining races from previous Total Warhammer games that has yet to receive much love since their initial introduction. Each ‘champion’ is aligned with one of the four Chaos gods, and the only lord revealed so far is Azazel, Prince of Damnation, and a devotee to Slaanesh.
What’s in it?
This expansion will include over 50 new units, as well as a new campaign experience that involves the arena-city of Zanbaijin. During the Raelm of Chaos campaign, the Warriors of Chaos will be perusing their own quest instead of interacting directly with the Ursun plotline that the base races are concerned about.
These factions will be available to play in the Immortal Empires campaign as well. More information is available on the official Total War blog.
Release Date: August 23, 2022
Creative Assembly has confirmed that a big map combining all three Total War: Warhammer games is coming, but that it wasn’t planned to be ready for launch. It’s going to launch as an “integrated beta” to begin with while the developers gather feedback and test. Creative Assembly has recently revealed more in-depth information regarding Immortal Empires, including the start positions of all of the factions.
These big campaigns are officially released as DLC, and not just a standard update, which is why we’re listing it here. Read our Warhammer 3 Immortal Empires guide for the latest information.
Total War: Warhammer 3 DLC speculation
In addition to the DLC already announced, we can make some educated guesses on future Warhammer 3 DLC based on what Creative Assembly has said in the past, and on what we already know about the tabletop factions which have a presence on Warhammer III’s map but are currently missing. However, this is all speculative – Creative Assembly may have other plans entirely, of course.
The Chaos Dwarfs are probably the biggest absence from the Total Warhammer series right now. Back in the tabletop game’s fifth edition, they got a range of models and an official rulebook (albeit a small one released in drips via Games Workshop’s magazine, White Dwarf) – altogether, it’s more official material than the Vampire Coast or Norsca had. The Dawi’s dark cousins canonically inhabit the volcanic Dark Lands, where you’ll currently find factions like the Dark Land Orcs – it’s a sizable chunk of Warhammer 3’s map and ripe for the Chaos Dwarfs’ arrival. Expect them to arrive as a fully fledged race pack before too long.
These were one of our Warhammer 3 race predictions back when there was a lot we didn’t know about the game. Technically, these guys are already in the Total Warhammer games as Chaos Dwarfs can be seen crewing the Hellcannons of the Chaos Warrior faction. Voice files for Chaos Dwarfs have supposedly been datamined from the Warhammer III game files as well, so the plot thickens.
This makes the most sense considering we’ve only really been treated to parts of the western and northern stretches of the Celestial Empire so far. The Dragon Emperor has children other than Miao Ying and Zhao Ming, and there’s plenty of landmass that can be added to the east and south of what we see currently in the Realms of Chaos campaign.
Given they’re the shiny new faction in Warhammer III, it would be weird if they didn’t get some post-release support and principal writer Andy Hall has all but confirmed more Cathay content for the new strategy game.
More Chaos Daemons
Similar to how there’s plenty of Cathay left to explore, it’s worth remembering that each of the four Chaos factions only has one Legendary Lord each right now, with the Daemon Prince as an unofficial fifth heading up the Chaos Undivided faction.
There’s plenty of other prominent Chaos lords that could be brought in to feature as antagonists for Lord packs. We’d be surprised if Chaos gets a major expansion or rework, given how much attention it got at launch, but you could almost bet money on new Chaos Legendary Lords being introduced one way or another.
Hobgobla-Khan and the Hobgoblin Empire
The Hobgoblin Empire is Warhammer’s equivalant of the Mongol Empire, with Hobgobla-Khan a not-so subtle nod to Genghis and his dynasty. According to the lore, they hail from the Eastern Steppes which is now in the game. They’re the wasteland past the Great Bastion where the Chaos forces who routinely attack said bastion spawn. Those forces are named after the Chaos-tainted human tribes of the Steppes, specifically the Kurgans and the Hung.
The Hobgoblin Empire is supposed to be the biggest Greenskin empire in the Warhammer world, and our resident Warhammer expert Rich suggests that this will be the means by which Creative Assembly introduce playable Greenskins to Warhammer 3’s campaign, just as Markus Wulfhart’s expedition introduced the Empire to Warhammer 2’s Vortex map. This could be done via a Cathay vs Greenskin Lords pack, although perhaps a full-on expansion might give the Greenskins as a whole a big splash into Warhammer III’s campaign map.
Existing faction expansions
Given the location of Total War: Warhammer III main campaign, there are plenty of races and factions that you’ll encounter that aren’t playable. There are several notable characters who could be used to introduce their respective races, including (but not limited to):
- Thanquol and the Skaven
- Boris Todbringer, Elector Count of Middenland in the Empire
- Nagash, who has ties to both Tomb Kings and the Vampire Coast
- Neferata, as an alternative choice for the Vampire Coast
There are plenty of other factions as well, such as Dawi Dwarves, the Norscan tribes, even Bretonnia and the various shades of Elves. We’d be very surprised if these fine folk didn’t get dedicated updates that brought them more formally into the narrative with playable legendary lords.
Whether or not they’ll have campaigns that also focus on Ursun remains to be seen. Later Warhammer II DLC races got their own bespoke campaigns that had nothing to do with the central ritual. We may not see everyone – for example the Lizardmen and Tomb Kings mainly exist in localities far from where the action takes place currently – but Warhammer II’s The Hunter and The Beast DLC did prove you can introduce a non-local faction to a new locality if desired.
Additional words by Richard Scott-Jones.