Trine 3 devs respond to negative fan feedback about the game's length with forlorn video | PCGamesN

Trine 3 devs respond to negative fan feedback about the game's length with forlorn video

Trine 3 dev video

Frozenbyte’s marketing manager Kai Tuovinen and vice president Joel Kinnunen are very sorry you’re not happy about Trine 3: The Artifacts of Power’s surprisingly short length, and they’ve made a video explaining the situation from Frozenbyte’s perspective while wearing suitably dejected expressions that make you want to cuddle them and tell them it’ll all be fine, champ. 

Trine 3

“From the very beginning, we did intend on a game of this length from the very day we announced Trine 3: The Artifacts of Power,” says Tuovinen.

“In hindsight, I think our biggest mistake was that we did not let you all know that we had plans about splitting the game story into different parts, or that this would be a shorter game than, for example, the previous games in the Trine series. 

“We were unsure if we’d be able to deliver additional content, or the additional story that we had planned after this release, and whether it would be in the form of a paid DLC, a standalone game or even a free upgrade.” 

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The possibility of additional content in any form, Tuovinen continues, depended on how well the first part performed financially. But the game's cliffhanger finale banked on there being more games, or at least DLC, to conclude it. 

“We took the easy route,” he says. "Instead of completely rewriting a story that would fit five levels of a shorter game, we decided to stick with the original story that would then span over to other games."

However, those other games are far from a certainty given the backlash Frozenbyte suffered after Trine 3's release. "We've screwed up in the minds of everybody, and it's difficult to bounce back from that." 


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QDP2 avatar1N07 avatar
QDP2 Avatar
2 Years ago

I'm hoping they can drop the prince of parts 2&3 to just complete the game. It is shorter but it still is trine (and the 3D is good IMO). All that's needed now is the funds to make it profitable.

1N07 Avatar
2 Years ago

Didn't they just say it WASN'T intended to be this short and they just ran out of money?

"Back in late 2012, we set out to do Trine 3 in full 3D - bigger, badder, better. We took a big risk with the 3D gameplay implementation - it was to be a massive improvement over the previous games in several areas. We have always been ambitious and this time our ambition may have gotten the better of us.

Trine 3: The Artifacts of Power has ended up costing nearly triple that of Trine 2 – over 5.4 million USD. We have squeezed everything we could into the game, there's nothing left on the table. We initially had a much longer story written and more levels planned, but to create what we envisioned, it would have taken at least triple the money, probably up to 15 million USD, which we didn’t realize until too late, and which we didn’t have.

So we did not intentionally make the game “short” as many have said in order to make money off of future DLC or whatever."

Now they're saying they always intended it to be this short with the possibility of more content depending on it's success?