Unity shows off its newfound graphical capabilities in a cinematic demo about sentient robots | PCGamesN

Unity shows off its newfound graphical capabilities in a cinematic demo about sentient robots


It's usually Epic showing us what Unreal's capable of with cinematic tech demos, but now it's Unity's turn with the full release of Adam, a short story about a sad robot who was probably human once.

I wonder how many of our upcoming PC games list are powered by Unity.

We've had some cracking - and visually distinct - games made in Unity over the past year or so, with Firewatch, Superhot, Homeworld: Deserts of Kharak and Oxenfree, among the highlights. 

On the horizon, there's everything from System Shock Remastered to Cuphead. Nobody could say it isn't versatile. 

This tech demo, Adam, shows what the engine will soon be capable of when it come to traditionally technically-impressive games. The demo is planned to be released to run on your system, but for now it's been put on YouTube and was recorded running in 1440p on a GeForce GTX 980.

Here it is:

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A version of Adam was shown at GDC in March, but this is the complete footage. 

The Unity Demo Team built Adam with beta versions of Unity 5.4 and their upcoming cinematic sequencer tool. The tech demo also uses "an experimental implementation of real-time area lights and makes extensive use of high fidelity physics simulation tool CaronteFX, which you can get from the Unity Asset Store right now", says the official site.

Additionally, the team developed some custom tools to get it looking as good as it does, including volumetric fog, a transparency shader and motion blur to cover specific production needs. These will be "freely available soon".

Thanks, RPS.

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Xerkics avatarRock1m1 avatar0V3RKILL avatartom.trog69 avatarQDP2 avatarNihlusGreen avatar+1
Xerkics Avatar
1 Year ago

That is pretty amazing.

tom.trog69 Avatar
1 Year ago

Wow. Nice to see it in it's full 1440p glory.

NihlusGreen Avatar
NihlusGreen(2 hours played)
1 Year ago

Pity the demo isn't a game, looks great visually and idea wise

Rock1m1 Avatar
1 Year ago

Can't believe Unity powered Wasteland 2 - great game but really poor graphically

QDP2 Avatar
1 Year ago

You've got to remember this is the capability of the engine, not directly correlated to the affordability of it. Anyone (you and I included) can develop on Unity, and make the next Angry Birds if we wanted. Graphics are all up to the developer, the engine doesn't make much easier, it just raises the ceiling.

AnAuldWolf Avatar
1 Year ago

It's a shame no one hasn't commented on the content, but that's hardly surprising.

This reminds me of the community videos Blender did to show off its capabilities. Some of those were utterly sublime. Elephants Dream comes to mind, which if you haven't watched then you'd do yourself a disservice not to head over to Youtube and watch it, since it would cost you nothing but your time and it would be well invested. Probably. I don't know, though, since it doesn't really have any explosions, it might be a touch too dull. Do forgive the salt, it happens. I really wish more people found short films interesting. They don't have to be 'pretentious,' sometimes they can just be meaningful yet whimsical and utterly fantastic. But yes, if you've the appetite for such, do watch.

This? Mh. It's interesting because human xenophobia has been on my mind a lot lately, just bigotry in general, our biological imperatives and how much rule they have over us, that sort of thing. Considering that, I wonder if there are suppressed human brains in those suits, else it's a fairly convincing simulation of what a human only relaxants might do in that situation. And without the drugs, I imagine most people would rip their entire body apart trying to find 'the real them locked within.'

I wouldn't be too bothered, so long as it wasn't a means to enslave. Which brings one to the second point. Very few people seemed to have the observational capacities to realise that the Reapers in Mass Effect were a slave race and not at all responsible for their actions. If I were to utilise some exceptionally effective method of brainwashing to have you rob a bank, would you be responsible if there were evidence of my misdeeds?

So the hatred for them was somewhat misplaced. The Catalyst? Similarly chained to dumb programming. And that's what Mass Effect was beautifully about. It's a scenario where someone Slylandro-probe'd an AI, dropping the ball as hard as only lazy, organic life can! Oh, cowboy coders. Even the Leviathans had cowboy coders! So the only ones to blame were the Leviathans, really, for being bad at coding. If they hadn't been, though, the Mass Effect Universe would still be enslaved to them. So... small blessings! The threat the Leviathans posed and do pose is startling and just entirely envelopes the Reapers. So it's kind of entertaining how they got overlooked.

Also why Destroy fetishism in the Mass Effect 3 community is baffling.

"Oh, hey. We see you destroyed all the inorganic life that had any resistance to us. The Reapers are gone, the geth are gone, the alliance infiltration units are gone, and maybe even those virtual alien fellahs if they incorporated any of our tech. Well... you're screwed, boyo! We're just going to come out of deep space from the millions of planets where we were hiding and enslave you all again. It's not like you can stop us.

-- Signed, Your New Overlords"

I'm sorry about the segue, but the silliness surrounding Mass Effect 3 is sometimes very distracting. Anyway. The Reapers were essentially enslaved and not at all responsible for any actions. The human-brains-in-robot-shells here could have been pressed into labour, even war, shackled and used by their oppressors. I wonder if human viewers would feel any more kindness to them because they at least look a little bit human in that they have the general shape? The more 'like us' something is, the more sympathy we tend to feel, so perhaps these are robots people would want to get behind seeing freed. Especially considering the potential human brain within.

Another interesting question I'd like answered by my own imagination when it gets off its lazy arse is why those soldiers were so entirely terrified of the lone, two revolutionaries. What were they so capable of that had these military men running for the hills? They didn't seem that threatening, really. And they didn't seem to have a whole lot in the way of offensive capabilities. So I wonder if there's some kind of history/mythology here, since that's always one way to get humans to respond with fear to imagery.

Though, let's be honest, getting humans to respond with 'fear, hatred, and violence' isn't exactly difficult, is it?

Ah, humanity.

And that's an underlying theme throughout this whole thing that brings me back to the geth and how we human types are. Well, quarians, but they're effectively just humans with funky legs, apparently. They made a thing. Thing becomes curious about life, the Universe, and everything. Quarians become scared of their freedom of thought, and try to nuke populated cities to destroy all the geth. Hm.

This happening in reality isn't as unlikely as you'd think. You have 'geniuses' like Musk screeching about Skynet and flailing his arms, despite AI engineers trying to calm him down by telling him that AI really doesn't work quite like that, and that he needs to stop watching so much Hollywood television. If even someone as clever as Musk can be so utterly, stupefyingly, profoundly, almost impossibly idiotic about this? Then consider the exponential effect with a lower IQ.

So I can see a geth-like scenario, here. They made workers by either dumping human brains into computers running eerily accurate simulations or doping human brains up on drugs and stuffing them into mechanical shells where they can be fully controlled. And now, they see their creations walking about and they're TERRIFIED of them.

It makes me want to run a study. I want to show a thousand humans a video of BIGDOG, along with Geminoids F and DK (these are real things, look 'em up). And then I want to carefully observe their reactions to each.

I wonder how you would react if you had a gun in your hand and you were suddenly exposed to a somewhat Uncanny Valley android walking toward you? Would you pull the trigger, do you think?

Would you pull the trigger on these robots?

The human brain is a fascinating thing and regularly far too caught up in its own xenophobia and related fears of the unknown.

0V3RKILL Avatar
0V3RKILL(5 hours played)
1 Year ago

don't matter. for as long as console exist where never getting a game they cant run and we know they cant run this and they wont for a few more years. Is cause of them it feels almost useless to upgrade your PC this days