Valkyria Chronicles releases in 10 days, discounted for preorder | PCGamesN

Valkyria Chronicles releases in 10 days, discounted for preorder

A blue-gray soldier takes aim in the desert against a stormy sky, with a town in the distance.

Better late — very late — than never. I was thrilled to hear that PC gamers would finally be getting a chance to enjoy Valkyria Chronicles, which was a much-needed breath of fresh air for the squad-based tactical wargame at a time when the genre seemed all but abandoned.

Now, we only have ten days to wait until this gorgeous combination of JRPG, third-person shooter, and turn-based wargame finally comes to the PC.

Valkyria Chronicles is already available for preorder on Steam for a sale price of $18, and the store page lists it as a November 11 release.

In many ways, it’s a shame Valkyria Chronicles never made it onto PC when it was first released six years ago. It never seemed to find a happy home with PlayStation, with only the first game making it to PS3 and the rest being reserved for the ill-starred PlayStation Portable. The third game of the trilogy was never released at all in the west, because the second game performed so poorly.

That’s at least in part due to the fact that Valkyria Chronicles’ natural audience was always on PC. Consoles have never had a great strategy and wargaming tradition, and while Nintendo handhelds have fared better in that regard, the PC is really the home of strategy and wargaming in Europe and America. Can you imagine how well this game would have been received on PC back in 2008 or 2009, before anyone knew that XCOM would be resurrected as a tactical game?

There’s no denying that Valkyria Chronicles traffics in a lot of anime stereotypes that may grate on some readers, and it was cursed with some of the worst Japanese language voice acting I’ve ever heard. For a game that was often quite somber, there was a lot of what anime and manga scholars would call “kawaii bullshit”.

But that doesn’t detract from the superb art and animation, and some really excellent mission design. Jules cited an amazing mission in his write-up a couple years back, where your squad has to kite a super-tank while skirmishing with its escorts and guards. The mission in the picture above is an amazing cat-and-mouse in no-man’s land between two trench lines during a blinding dust storm. And because of the way you control each soldier from a third-person shooter perspective, you always feel like you’re in the action, almost as blind and uncertain as the soldiers you command.

It’s also got some of the most involved squad management of any game since Jagged Alliance 2, where each character has special quirks, abilities, and synergies with other characters on your team. And for everyone but the main characters, permadeath is on.

So my advice is you book some time with Valkyria Chronicles when it comes out on the 11th, turn on the English vocals, and go enjoy an anime-WW2 where plucky teenangers save the day while the stodgy Grown Ups screw them over at every opportunity.

Escapist fantasy or daring commentary on Allied command during the world wars? You decide.

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Runeclaw69 avatarsubedii avatar
subedii Avatar
3 Years ago

"That’s at least in part due to the fact that Valkyria Chronicles’ natural audience was always on PC. Consoles have never had a great strategy and wargaming tradition"


I'd actually say I've always felt there was a long tradition of strategy games console-side. The thing is it was niche and primarily located in Japan. You had titles like Disagea and the "Tactics" style games and spin-offs (Final Fantasy Tactics, Tactics Ogre, La Pucelle Tactics, Front Mission). I get the impression this is more-so on the handhelds, where lower budgets mean you can get away with smaller games like that. heck, it's not a PSP title, but I still consider Advance Wars one of the greats.


So there's a niche audience but it's definitely been around for a while, even back to the SNES (a lot of titles which again, never made it beyond Japan) and beyond. Wikipedia, as is typical, has a handy list:



IIRC (and that's a BIG IIRC, it's been a long time since I heard anything about this) the problem was Valkyria Chronicles' budget _really_ needed for it to be a success internationally. Which it wasn't. So when it was a critical success but a commercial failure, they consolidated the title to the platform it was most likely to succeed on, and where they could get away with a lighter budget. I'm guessing it must have somewhat worked (at least in Japan) given that there was a 3rd title in the series.


EDIT: Also:


"Escapist fantasy or daring commentary on Allied command during the world wars? You decide."


Considering who sided with who during WW2, I think I'm going to go for the former there. Or as Yahtzee put it: "It's WW2 in everything but name and the disguise is clingfilm thin. But I suppose demonising the actual Germans would have been a little hypocritical for a Japanese game. Oh yes, we all know whose bratwurst you were snacking on back then don't we?".


It would have been super difficult for the devs to create an _actual_ historically based game (gameplay mechanics aside) whilst still portraying the protagonists as the good guys. At least without getting a mountain of accusations of re-writing history.

Runeclaw69 Avatar
Runeclaw69(3 minutes played)
3 Years ago

This is a great game and my most played one on my PS3.

I picked it up at GMG as I want to support this game and enjoy it once more. Let us hope the port does not suck too much.