Valve are uniquely open to suggestions when it comes to price cuts - numerous developer accounts over the years have testified to that. Flash sales are timed to coincide with major updates - sometimes offering indies a crucial second wind that’s allowed them to keep the lights on.
This is unprecedented, though: carte blanche for developers to run their own sales via the Steam store, whenever they like, at whatever price point they desire.
Valve gave their partners the go-ahead via the private Steamworks Development forums yesterday - though the system isn’t up and running on the store just yet.
When it is, developers will be able to put together their own custom sales from scratch. They’ll set a discount amount and date up to two months in advance, and be restricted only by a two-week maximum sale limit.
Developers less interested in micro-managing their sales will be able to opt into regular ‘weeklong deal’ promotions instead.
It’s another sign that Valve are doing exactly what they threatened to do - stepping back from a curated Steam and letting developers and users run things in their stead. Steam tags was another. Do you think it’ll work?