The first-ever W.A.S.D. has come and gone in a whirlwind, but thankfully, the thoughtful discussions that took place on stage at London’s Tobacco Dock have all been preserved and archived. We’re posting the show’s panel discussions on the PCGamesN YouTube channel, so anyone who wasn’t able to attend in person can enjoy these talks in full from the comfort of their own homes. Saturday featured a chat with Bulkhead Games CEO Joe Brammer and BetaJester co-founder Adam Boyne about moving to more flexible work schedules in the post-pandemic age of game development.
Brammer and Boyne spoke with PCGamesN editor Richard Scott-Jones about the challenges their respective companies faced as the pandemic required a sudden shift to long-term work-from-home arrangements.
Even though it’s possible to do much or all of the work of development remotely thanks to readily available tech solutions like Discord, Zoom, and Google, teams do face new challenges when they stop sharing physical space. The panel touches on a few of these issues and how their companies have learned to address them over the past two years.
Here’s the talk:
Brammer also discusses Bulkhead’s transition to a four-day work week for its 100-employee studio.
You might also be interested to hear the fireside chat with prolific YouTube creator Ali-A, or Rich’s talk with Thomas Was Alone and Volume developer Mike Bithell about the state of indie games in 2022.