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Watch this: Watch Dogs’ wind, water and lighting effects on a high-end EDIT: PS4, sigh. But still pretty.

Driver studio Ubisoft Reflections have put together the in-car missions for Watch Dogs.

Watch Dogs is now out; here’s our Watch Dogs review.

EDIT: The video’s in-game text tells a lie, say PC Games Hardware. It’s playing on a PS4. Sorry. Who knew those things could look good too?

EDIT-EDIT: And now YouTube inform us that Ubisoft themselves have asked for the video to be pulled down, “on copyright grounds”. Hopefully it’ll pop up somewhere else soon, correctly-labelled. We quite liked it.

Want to see what Watch Dogs looks like on PC? You probably already have – there wasn’t anybody foolish enough at E3 last year to demo their new games on anything else. But how about a detailed breakdown of some of the lovely effects that keep future Chicago ticking along?

The video’s all a bit In German – but mostly written in universal languages like wind-rustled trees, rain-slick pavements, and the reflections of 30-storey offices in the fountains of central Chicago. It’s a tech demo, but a mood piece too.

The video comes frompcgameshardware.de. It’s worth watching to the end for the wind simulation, which curves around buildings in hypnotic manner.

That water might be tessellated and wireframed, but unless it’s heated too I won’t be open-worlding anywhere near it. Brr.

In recent weeks, Ubisoft have contended with allegations that more recent Watch Dogs footage didn’t match up to that shown at E3 two years ago.

“There’s no scale down in quality, especially the next-gen versions,” Watch Dogs creative director Jonathan Morin told Videogamer last September. “It’s pretty much the opposite. What we showed at E3 2012 in a lot of respects was less good. I think it’s in the details. So no, there’s no scale down.”

How handsome would you say Watch Dogs was, on a scale of Colonial Marines to Colonel Sanders?

Ta, CVG.