Watch Dogs 2 won't have you climbing towers to reveal the map | PCGamesN

Watch Dogs 2 won't have you climbing towers to reveal the map

Watch Dogs 2

Climbing towers -  it's been a thing in many Ubisoft games since Assassin's Creed popularised it. In the first Watch Dogs they were present in the form of CTOS towers, miniature climbing puzzles which unlocked points of interest on the map upon completion. 

Here's the Watch Dogs 2 release date, trailer, gameplay, pre-order, and everything else we know. 

Far Cry 3 had towers, too. Hell, even open-world racer The Crew had the driving equivelant. Fortunately, this formulaic system won't be present in Watch Dogs 2.

"It's not a game where you open your map and everything's there," Watch Dogs creative director Jonathan Morin tells Eurogamer, presumably pointing at the iconic, icon-cluttered maps of previous Ubisoft games. "There are no towers. You just explore the world."

Instead of progression being tied to  hoovering up icons, it's attached to your follower count, which acts like a Twitter-fueled experience guage. Reaching a certain point triggers the next big job. 

"Players start with a few followers in [hacker group] DedSec but pretty soon you realise you're going to need more if you want to pull off big operations. So you start free-roaming," Morin continues.

"Every time you get followers, it's like you're unlocking the DedSec hivemind. You're also unlocking new knowledge, new operations, new co-op missions. And then organically you hit those end-game milestones."

Apparently you can even ignore the story if you want. "You can barely touch the story," Morin explains. "You have many different operations which give you followers, which guide your progression. Within the story there are three "milestones" to hit which finish the game's narrative, but mathematically you can unlock everything else through co-op or free-roam."

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QDP2 avatarDaniel Mtanous - USA avatar
QDP2 Avatar
1 Year ago

So 3 times in the game it will force you to go and complete side quests to continue with the story. Not really a hype story to me. I'd prefer to here something along the lines of how you get support offered to you, more funds to afford better equipment for your operation, etc. when you have more followers, not a deadlock on knowledge, that you don't know what to do next and have to complete some trivial tasks to fill what is essentially an xp bar.

I guess I'm being cynical about this, we'll have to wait and see if the world filler is worth playing. Could be amazing, but based off any open world ubi game before, it is exactly as you said, ticking markers off the map. I highly doubt they'll disappear, it just sounds more like they are randomly generated now.

Daniel Mtanous - USA Avatar

I am thinking about this time, they simply copy and paste textures over used assets and reuse code.