One of Warlords of Draenor's eight new dungeons will arrive early | PCGamesN

One of Warlords of Draenor's eight new dungeons will arrive early

Warlords of Draenor: dungeon deeper.

Every copy of Warlords of Draenor comes with a single character boost - enough juice to have you wearing that level cap sideways with the cool kids, you might think. But just as you hit level 90 on November 13, the game will push back the limit another ten levels.

You’ll need to find another way to scale those final ranks. Enter four new WoW level-up dungeons - and beyond those, another four max-level dungeons, including one that'll arrive early.

The Upper Blackrock Spire is one of Draenor's max-level dungeons - a mountain “rife with history” and now under new management: the Ironmarch Vanguard.

Three of the Spire’s five new bosses will be made available to level 90 players in a pre-expansion version of the dungeon. There's no current ETA on that, but we'll keep you posted.

Draenor's four levelling dungeons lead naturally from one to the next. The volcanic Bloodmaul Slag Mines are intended for levels 90-92; the horde’s Iron Docks cover levels 92-94; Auchindoun, the holy mausoleum of the draenei, fits 94-97; and the cloud-nestled Skyreach will handle level 97-99.

That’s one more than we might have had: the Iron Docks began life as a PvE quest area, until the dev team decided its massive warships and oil slicks would make a great “backdrop and play space” for a dungeon.

Each levelling dungeon will be populated by four new bosses, and pick at an underexplored aspect of WoW lore.

The four remaining new dungeons are all pitched at level 100, but boast distinct personalities. The Shadowmoon Burial Grounds are decorated with angry ancestral spirits stirred up by an apocalyptic plot, and The Everbloom is staffed by sentient plants with “the power of nature in their hands - literally”. 

The Grimrail Depot promises fast-paced action on a moving train, while the Upper Blackrock Spire conceals the Iron Horde’s “doomsday weapon”. Do you think you’ll have a scuffle in the pre-release version?

Subnautica
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Shriven avatarTim Edwards avatarHowIMineForFish? avatar
Shriven Avatar
3486
3 Years ago

Ive played most of those dungeons in the beta... and they are tough. The subtitle of the expansion should be.

"You're gonna serve a hard time, punk." -Big Boss Man.

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Tim Edwards Avatar
521
3 Years ago

I hope not. I bounced of Cataclysm for the same reason.

1
Shriven Avatar
3486
3 Years ago

Unless they have rebalanced them in recent weeks, they are comparable to early TBC. Which had its moments. But, I will say I think most of the battles difficulties are due to gear issues, not bosses being overpowered. Its more huge health pools and low dps causing most of the problems.

But, its been a few weeks since I was on.

2
HowIMineForFish? Avatar
4
3 Years ago

If I understand correctly, I think recently in the beta Blizz scaled your gear down in dungeons to the bare minimum required to run them (to make sure it was possible to complete at that gear level) which is why it would seem to be quite difficult.

They also said that having that low a level of gear is nearly impossible for most people, so that level of difficulty will be seen in groups.

That being said, from everything I've seen (sadly I'm not in the beta myself) the dungeons definitely appear to be a bit tighter tuned and look like they're going to require a bit more coordination and paying attention.

As long as they're hard, but fun, I'll be looking forward to them.

1