For the first time in a long while, there’s a sense of impermanence hanging over these arenas and battlegrounds. World of Warcraft PvP seasons come and go as dependably as the year’s do – but the comments Blizzard’s Ion Hazzikostas made to our Tim the other day suggest its honor point system isn’t long for this world.
For now, though, the spring comes as it always has – and budding champions nudge their way up through the soil to an open playing field.
Blizzard have made the odd change here and there: base resilience has risen from 72% to 77%, and battle fatigue is 65% – up from 55%.
What’s more, a dampening debuff which gradually decreases the effectiveness of healing spells has been introduced to 2v2 Arena matches, to ensure they reach a conclusion more quickly than they have been. The debuff will be applied five minutes after the start of the match, and games will reach a draw if they’re still going on at 20 minutes.
Finally, Conquest gear is now item level 550.
In WoW PvP, honor points are currently rewarded for kills, wins and objectives in non-ranked matches, and conquest points in ranked matches. They’re both tradeable for PvP gear. But Hazzikostas told PCGN that Blizzard were considering removing honor points entirely.
“We are trying to get rid of one of the two, but at the end of the day a purely random [gear drop] system probably would not work as well for higher PvP gear,” he said. “Conquest makes a lot of sense.”
Are any of you lot arena veterans? What would Blizzard need to alter to bring you back?