World of Warcraft glitch exposes ability to scale friends to your level | PCGamesN

World of Warcraft glitch exposes ability to scale friends to your level

World of Warcraft players know that there are friends, and then there are same-level friends. You tend to see the latter far more often, because playing in lower-level areas involves nothing less than sucking the challenge out of the game and firing it into the sun.

With any luck, though, that’s to become a social problem of the past. One level 90 player has stumbled across something that could be a bug - but just might be the first inkling of a level-scaling feature.

Our protagonist was “messing around” yesterday evening fighting in high-level Heroics when he accidentally teleported himself to Stratholme - the Scourge capital with an advised base level of 42. The player was level 90, and so set about hacking at the undead without a thought for his health bar - until it emptied.

What our hero hadn’t noticed was that his item level had been unexpectedly cut from 526 to 43 - in effect scaling him back to match the enemies he was facing.

Guild Wars 2 launched with an identical system that saw friends able to hop into each others’ instances and have their level scaled to fit. The only foreseeable downside would be the inability to solo low-level areas in the hope of better loot - old hunting grounds would present much the same challenge the tenth time as they did the first.

We’re hopeful that BlizzCon 2013 in November will see the feature apparent announced alongside a new expansion. Fingers crossed. Would that be welcome news to you too?


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Dog Pants avatar
Dog Pants Avatar
4 Years ago

I played World of Warcraft for years wanting this. City of Heroes did it back in the stone age (approximately), and it seemed like a fantastic idea. Instead I had to pretty much solo WoW until level 80 (Lich King was released while I was halfway through Burning Crusade) because none of the dozen or so friends who played it were the same level as me. Even when we did reach 80 and start doing dungeons we weren't convincing anyone else in our community to join us because they couldn't face 80 levels of solo grind to be able to play with us.