Yooka-Laylee delayed to early 2017 after "a lot of soul searching" | PCGamesN

Yooka-Laylee delayed to early 2017 after "a lot of soul searching"


Yooka-Laylee is a game in the mould of the this-and-that 3D platformers that ruled the ‘90s: Banjo-Kazooie; Jak and Daxter; Ratchet & Clank; Assault and Battery. You know the sort. It’s the work of the Rare alumni at Playtonic, and if its pre-E3 trailer is anything to go by, is shaping up nicely - but has been pushed back from October to early next year in the name of polish.

Try our sandbox games picks for the best in undirected action.

Playtonic say they made the “difficult” decision after “a lot of soul searching”.

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“While we felt confident we could ship the game in October as originally planned, the team has decided that it would like to add a few extra months’ polish to our schedule,” says MD and creative director Gavin Price. “Ultimately, this will allow us to release a better game to the thousands of fans who’ve supported us throughout development.

“We’re sure some will be disappointed by the prospect of a few extra months’ wait, however the Playtonic team is confident that we’ve made the right decision for the game and that you’ll be pleased with the results when the game arrives early next year.”

We’re off to see Yooka-Laylee at E3, and will report back on how it currently plays. Here’s hoping it’s every bit as colourful and freeform as it appears on YouTube.

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AnAuldWolf avatar
AnAuldWolf Avatar
1 Year ago

I'm okay with this.

Also, Ratchet & Clank was '00-'03. Not criticising you, it's just relevant because of something I call the '06 Shitfall. Basically, the next gen consoles released and alienated Japanese developers, who released loads for prior consoles; Warner Bros closed its animation studio, killing off the DC Animated Universe; Iger replaced Eisner, effectively ending what's fondly known as the Disney Renaissance era; Video games experienced a shift toward the mainstream and thus had far less in the way of personality for the next few years at the very least; The rise of the next gen console was, at the time, the death of the small (<100) developer; It was also the death of taking risks on games as the next gen consoles brought such development costs due to high fidelity that they couldn't really do that for a long time after; It was also the release year of Oblivion, which I think popularised quest-based sandbox content versus finely crafted levels with some openness, in the vein of the aforementioned Ratchet & Clank (which I preferred); And so on, and so on, and so on.

It took us a long while to climb back out of that and we're still climbing. The indie boom, Kickstarter, and the rebirth of the small developer are all helping. Things are slowly coming back into alignment, but whatever the heck happened with '06 it killed off a lot of my favourite things.

Compare '03's beautifully stylised Beyond Good & Evil ( http://megagames.com/sites/default/files/game-content-images/Bigpic7a.jpg ) with what Ubisoft tried to trot out ( http://cdn3.dualshockers.com/wp-content/uploads/2012/05/beyondgoodandevil2rayman.jpg - not actually Rayman ) in, what was it, '11?

So, yeah. Bad things. I'm glad we're seeing the light at the end of that particular tunnel, though. Including possibly even the return of the Japanese to games development. Things are continually getting better, but that '06 Shitfall was a really depressing thing.

And Yooka-Laylee certainly looks like a pre-Shitfall game. Which is awesome.