Despite the apparent popularity of the shambling dead, zombies have been evicted from Rust; it’s for the better according to our Rust review. It’s no longer a zombie survival game – though it never really seemed like it was, regardless of the presence of the undead – as of the latest update.
“Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed,” reads the blog post. Is the triple “v” a hint? Perhaps.
And complaints about them being removed have already started coming in. “Zombies is a massive Loss. not sure i would have paid for this game if it wasn’t marketed as a zombie survival game… this isnt an update its now a different game, [sic]” writes one user.
The zombies were never meant to stick around, though, and the game wasn’t marketed as a zombie survival game. Creator Garry Newman never even meant for them to make it to the Steam version. “[T]he sooner we remove them the less people will miss them,” he said back in January.
Along with the removal of hungry walking corpses, the new update improves both the wildlife and resource objects along with a slew of other changes.
- no longer exploitable by walking backwards
- fears hostile wildlife
- reacts to gunshots
- hostile wildlife retreats if it cannot find a path to you
- wildlife should not jump up and switch to random angles anymore
- removed white wolf
- added new models for wood & stone resources
- wood & stone resources change model to indicate their quantity
- added another stone resource – contains mostly stone
- fixed bugs with the level (such as rocks intersecting buildings)
- the ‘oil tank’ area has been modified with cover
- workbenches make you craft faster when standing next to them
- added new player animations
- improved melee attack animations
- added locked backpacks and lockpicks test ( off by default )
- when you die your backpack is locked for everyone else but you for a time
- someone else can use a lockpick tool to bypass this time
- lockpick tools are a default blueprint
- you can’t use lockpicks on doors
- the amount of time the backpack is locked for is per-server and can be set with the command player.backpackLockTime seconds
- can be turned off by setting player.backpackLockTime to 0
- footstep sounds will never play the same sound as the one previously played
- grass textures have been improved
- there are a small number of areas with what seems like invisible walls
- there are one or two rocks without collision
- there used to be about 200 wolves in one area of the map, we fixed it, though.