Anno 2205 just got its final expansion, adding three new sectors, home invasions, cyborgs and more to Ubisoft’s city builder.
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The three new sectors each feature their own challenges and sector projects, with one of them introducing a new faction of cyborgs called the ‘Synthetics’. This faction requires high-level materials, but these man-machine hybrids make for one of the most effective workforces you can get. Let’s hope they never revolt.
Frontiers aims to bring back fan-requested features from previous games in the series, like activating military conflict in regular sectors – with players calling in their fleets to secure trade routes and more – and splitting some sectors up into smaller islands.
Here are the three new sectors you’ll need to tame:
- Madrigal Islands
- Offers traditional Anno flair in the temperate setting with lots of smaller islands to expand on. Players will uncover Shady Dealings and increase their World Market routes.
- Savik Province
- This continental Arctic Sector invites players to travel the vast snowfields by unearthing geysers to gain new lands. The freed geysers can be used as a heat source for surrounding snow camps.
- Greentide Archipelago
- Players awake the Man-Machine Synthetics, a new faction with high-level demands. In order to get into contact with the Hybrids, players have to excavate a precursor facility and bring it back to life.