February 11, 2019 Apex Legends is reaching even bigger player count heights.
If you’re keeping track at home, Apex Legends took eight hours to reach one million players, 24 hours to reach 2.5 million, and 72 hours to reach ten million. Now, a week later, that number has hit 25 million. The game’s first full weekend reached a peak concurrent player count of two million million. It’s also peaked at nearly 495,000 viewers on Twitch since its initial surprise launch. It’s a been a big week for the battle royale.
The latest numbers come from a new blog post by Respawn CEO Vince Zampella. “From everyone here at Respawn, thank you. The community’s excitement for Apex Legends is electric, and we feel it here at the studio. We couldn’t have gotten where we are without you and look forward to having you on this journey with us.”
Two million concurrents beats every single Steam record outside of PUBG’s top number, though that’s not entirely fair, since the Apex Legends also include console releases. A closer comparison is the Fortnite player count, which is now over 200 million and hit a peak of at least 8.9 million concurrent. As Daniel Ahmad notes on Twitter, Apex Legends is on track to get there fast – Fortnite battle royale took two weeks to reach 10 million players.
That’s a massively successful start, of course, but perhaps it’s not too surprising. For one thing, thanks to Titanfall 2, Respawn is one of the most well-respected developers of first-person shooters in the business, and you’d imagine that even in a crowded market, their take on the massively popular battle royale genre would attract some significant attention.
The announcement was also helped along by a slew of leaks ahead of the reveal livestream, and I’m sure that that free-to-play’ price tag isn’t making Respawn any enemies, either.
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In the eyes of some players, however, Respawn will likely have lost marks for the simple fact that it’s not making Titanfall 3. There are also cosmetic loot boxes which aren’t likely to prove too popular, but the developer says that’s a significant part of why Apex Legends launched so quickly.