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Assassin’s Creed Origins’ RPG systems mean stealth kills aren’t always lethal

Assassin's Creed Origins desert

The new Assassin’s Creed showed up at Ubisoft’s E3 2017 show, giving us a much more extended gameplay trailer than we’d seen so far, followed up by some raw footage as the developers showed us around their new world.

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The 30 minutes of pure gameplay showed the game off, revealing an action adventure with RPG leanings. Judging by the footage, the RPG stuff won’t appear in conversation and dialogue choices, but it’ll instead materialise in the form of stats.

Assassin’s Creed Origins has loot. In fact, you can even fight a hippo underwater and loot its corpse. Murdering animals for loot is about as RPG as you can get.

The player and their enemies are also governed by a levelling system, so you’ll know – as soon as you’ve tagged them with your eagle pal’s recon mode – whether you’re about to bite off more than you can chew.

One thing I’m not really sold on is this: if you don’t have the right equipment or level, you’re not guaranteed to kill unaware enemies in one shot. It doesn’t matter if you use a hidden blade or put an arrow in someone’s head, you’re not guaranteed to kill them. In a game with the word “assassin” in the title, this feels like an oversight.

The combat system has also been reworked and is now governed by a stamina and adrenaline meter. You’ll need to hit and dodge to build up adrenaline if you want to finish enemies off with flashy attacks.

One cool thing in the new gameplay presentation was how you can dip arrows into flaming braziers to set them alight. A flaming arrow to the head must surely be enough to kill, right?

Watch the video below from 2:10:00 to see it in action.