Delays are rarely good in the gaming industry, gamers are left with allotted gaming time and no game to play – occasionally leading to *shudder* leaving the house, developers have to stay behind and work weekends – cutting into their allotted gaming time, and publishers, well, who knows what a conglomerate does in its down time? I suspect it involves a volcano and dangling virgins. Yet, the Baldur’s Gate Enhanced Edition delay is for the best of reasons.
I won’t tell you till you’ve jumped the break, though.
Trent Oster, hat in hand, broke news of the delay, saying “Thousands of you posted suggestions and requests on our forums. Dozens of volunteers from all over the world helped us improve game play, squash bugs, and generally fine-tune the game. Even more came to help work on translations from English to more than 16 other languages.
“Executing on our plan to make the best Baldur’s Gate possible and responding to that overwhelming feedback, we’ve added new characters, areas, and story, creating many new hours of game play. Yet the suggestions, fixes, and translations continue, and more volunteers keep joining.
“After recently reviewing the game and then consulting with our partners, we’ve decided to ensure that Baldur’s Gate: Enhanced Edition is the best possible product on launch. Thus, we have pushed back the release date of the game. Our release date is now November 30th, 2012.”
So, the reason you won’t be playing Baldur’s Gate just yet is that there’s so much awesome that’s been poured down the game engine’s funnel that the cogs have become clogged with awesome-sauce and they’re going to have to spend a few extra weeks cleaning it out.
To tide you over till then, you could always watch the Kickstarter counter on Obsidians pseudo-Baldur’s Gate successor as it spins up and up and up.
Meanwhile, Atari staff respond to the game’s delay in the only way they know: