Life really is strange: Dontnod sub studio releasing multiplayer action brawler Battlecrew Space Pirates | PCGamesN

Life really is strange: Dontnod sub studio releasing multiplayer action brawler Battlecrew Space Pirates

Battlecrew Space Pirates

John Trigger. That’s the name of the protagonist for the first game to be put out by the Dontnod brand after Life is Strange. Battlecrew Space Pirates, to give the game its full title, is being developed by Dontnod Eleven, a studio the popular adventure game makers have allied themselves with and lent their name to. It’s coming to Early Access soon and features a hammerhead shark with a giant sword as one of the playable characters, so you know I’m in.

Read more: the best games you can play on PC from independent studios.

Here’s what it looks like, including the protagonist who, as I think I’ve mentioned, is called John Trigger.

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John Trigger (protagonist) aside, it’s designed to be fast paced, accessible, competitive and deep. They manage to avoid using the word ‘eSport’ anywhere on the Steam page, but clearly they want that level of skill ceiling and dedication from the best players.

Dontnod Eleven were previously He Saw, whose only other entry on Steam is Blue Estate The Game a rail shooter based on a graphic novel which I found was a bad idea to google while at work. It’s got a 93% approval rate from player reviews, but I’m reliably informed that it’s not very good, so your mileage may vary. It’s got guns in it, that much is for sure.

Battlecrew Space Pirates, which I feel would be better stylised in all caps to really push the message home, will be in early access “soon” and debuted properly at Gamescom. Here’s the official site if you want to read a bit more about it.

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AnAuldWolf avatar
AnAuldWolf Avatar
1 Year ago

Sigh. So another attempt at making a skill-based Smash Bros on the PC, then? If this had been a campaign-based game, it actually could have been pretty great. I'm always disappointed by the idea that you can only have a bunch of player characters in a PvP game.

Why not have 25 characters in a co-op campaign game, I ask? If Battleborn had not had its PvP component, it likely would have been doing far, far better for itself at this point by not competing with Overwatch.