If like our Paul you’re willing to tear items from the greed-sticky fingers of others in Aftermath DLC’s new Scavenger mode, you’ll soon come across the new crossbow. It’s neither primary nor secondary weapon – rather an extra item in your inventory to be equipped with standard, explosive, scan or sniper bolts on the fly.
Specifics, then. The standard bolt’s power will be offset by a “pronounced” drop and consequently short range. The same will be true of the explosive bolt, which power-wise burns just a touch less brightly than the RPG rocket or the existing C4 charge. The scan bolt, meanwhile, will find enemies within a range of 10 metres exactly.
There’s also a fourth bolt we missed in our preview – a double-feathered, aerodynamic sniper bolt, exempt from bolt drop and gravity as a concept.
The idea is to increase the repertoire of all classes, to better compensate for their weaknesses. For instance: a sniper bolt will never be a compelling alternative to the dedicated sniper rifle, but it will allow the decidedly mid-range Engineer a long-range option.
And of course, bolts can be swapped out in the heat of the fight – turning Aftermath’s battlefields into more dynamic and unpredictable affairs.
Here’s the new footage – though you’ll need to be a Premium member to access it.
Are DICE wise to further diversify approaches to the game with the crossbow, or do they risk muddying the distinct roles each class currently plays?