Bloodstained: Ritual of the Night dev asks fans for feedback on design tweaks

Bloodstained Ritual of the Night

Koji Igarashi – the designer of upcoming Castlevania protégé, Bloodstained: Ritual of the Night – has called upon Kickstarter backers to weigh in on some of the game’s latest design ideas. A while back, Igarashi asked backers which shaders would work best in the game, they’ve since been refined, thus he now needs some more advice. 

Castlevania is a classic and Bloodstained has the makings of one. Our list of best games on PC is also packed with the cream of the crop.

In an update, Igarashi – otherwise known as IGA – showcases four different combinations of background and character images, where each one’s shaders range from soft and rounded to stark and bold.

At first glance, there doesn’t appear to be much between them, however as IGA drops one on top of the other it becomes easier to see which ones work best – or it at least becomes easier to form an opinion, which is what IGA and co are after.

I prefer the most vivid shader – in both character and background, hence why I chose that configuration as this post’s header image. You can check out the full gallery for yourselfon the update page and come to your own conclusions, and even file them on this purpose-made Google Doc survey.

“So we’ve compiled a few options of these background and character shaders put together and would like to see what you think,” explains IGA. “And, as I’ve pointed out in the latest Ask IGA, this will be our final request for art-direction feedback. I’d like to ask for any final thoughts you have now, so we can move forward and start putting things in motion.” Here’s that latest Ask IGA:

Bloodstained: Ritual of the Night was once the most funded videogame on Kickstarter after raking in over $5.5 million, but has since been overtaken by Shenmue 3 which garnered a cool $6.3 million. The million dollar question, though, is which of the proposed shaders do you prefer?