Call of Duty: Ghosts perk system offers “an incredible amount of variety”, also sonar


Call of Duty: Ghosts is out now; here’s our Call of Duty: Ghosts review.

As a Ghost assigned to the new CoD multiplayer lobby, you know you’ve a tough job ahead of you. There are none of the speaking parts the guys in single player enjoy, nor the dogs. Average life expectancy is, erm, not good. But there are perks. The ability to kill enemies without revealing their location, for instance, or to fire from the hip with unnerving accuracy. You know: transferable skills.

Those two and 33 other perks will be available to players in Call of Duty: Ghosts once it’s released next Tuesday. Here are some of them, and the lowdown on how they’ll work in practice.

Each perk has been given a point value between one and five, and you’ll be able to pick eight points-worth by default for a loadout. In a system that sounds a little like D&D character creation, you’ll be able to min-max other options to accommodate more perks – if you were to take away your Primary Weapon, Secondary Weapon, Lethal and Tactical slots, for instance, you could enter battle with nothing but a knife and 12 points of perks.

Perks are unlocked either by reaching their listed level requirement or by cashing in Squad Points, gained in battle.

“With so many options available, you’re bound to see an incredible amount of variety in your multiplayer matches,” say Activision. “As always, keep experimenting and fine tuning with all your loadouts in the endless journey to create the perfect Squad.”

Here’s a selection of the point-loaded abilities coming to Ghosts, split across seven categories:


Outrun and outmaneuver enemy players. Speed Perks are all about getting the lead and staying ahead. Examples include:

  • Sleight of Hand: Faster reloading.
  • Stalker: Move faster while aiming.


Dexterity and control drives the Handling Perks, improving actions and accuracy. Examples include:

  • On the Go: Reload while sprinting.
  • Steady Aim: Increased hip fire accuracy.


Stealth Perks aid you in staying out of sight, maintaining a low profile and engaging on your terms. Examples include:

  • Takedown: Kill enemies without revealing their death locations.
  • Incog: Resistant to targeting systems including: Recon, Thermal Scope, Tracker Sight and Motion Sensor. No name or red crosshairs when targeted.


Keep in tune with your surroundings. Awareness Perks help you survey the environment and detect enemy players. Examples include:

  • SitRep: Detect enemy explosives and tactical equipment.
  • Wiretap: Utilize all active enemy and friendly SAT COMs on the field.


A hardened endurance reduces the effects of fatigue. Resistance Perks keep you going through tough engagements. Examples include:

  • Focus: Reduced weapon sway when aiming down sights and reduced flinch when hit.
  • Blast Shield: Increased resistance to explosive damage.


Tacticians swear by their gear, and Equipment Perks ensure you have the best tools on hand. Examples include:

  • Extra Tactical: Additional Tactical equipment.
  • Extra Attachment: Extra attachment for your weapons.


Elite Perks offer special abilities that affect your loadouts in a variety of ways. Examples include:

  • Gambler: Spawn with a random Perk.
  • Ping: Activate a sonar ping upon killing an enemy, revealing nearby hostiles.

Check Monday’s Call of Duty: Ghosts multiplayer leak for eyes-only details on maps, weapons and game modes. What do you have in mind for your own loadouts? Sleekness and silence, or the closest thing the multiplayer FPS has to a tank?

Thanks, VG247.