Call of Duty: Ghosts is out now; here’s our Call of Duty: Ghosts review.
Oh my friends, I’ve just had a terrible fright. There I was, sat diligently at my desk, when I spotted a long-missing box on my games shelf – that of the original Call of Duty. No sooner had I noted the ectoplasm betwixt its pages than that deathly spook plunged straight into my chest, leaving me wracked with the existential cold Hollywood tells us to feel when a ghost goes through us.
All in all, a rubbish way to start the day. But I did get six images from the development of Infinity Ward’s Call of Duty: Ghosts for my trouble. Wanna see?
Wow, that flew by pretty fast, huh? Here are those six images again:
- A pale landscape, littered with what look like birdcages. Off to the left, there’s a building with a big, faux-Greek facade. A bank? It looks like something from BioShock Infinite’s Soldiers’ Field.
- Protective gear specialists in the US military mock up the fishnet balaclava, the protective qualities of which are strictly classified.
- Two soldiermen rock the full-body fishnet onesie in the field.
- One man and his sniper rifle.
- An excitable church(?) splurges green gunk over everything.
- Another fishnet-suited fella trudges through the blood-red flora of that alien world from the opening scene of Star Trek Into Darkness.
Call of Duty: Ghosts is due out on November 5, which is quite soon. But I shouldn’t worry – it looks like Infinity Ward have only got the colouring-in left to do. Expect to see more of it on Tuesday May 21, when Microsoft uncloak their new Xbox.
Thanks, Polygon.