Really, sticking our faces inside a camera on legs to direct it at high speed around an impossible arena works far better than it should. Occasionally that sense of physical projection breaks down, though. That time I tried to play Mario 64 in a moving car and just sort of fell over, for instance. Or to use a more pertinent example: when bad FOVs strike.
Call of Duty: Ghosts has been rendered unplayable for an unfortunate few who’ve found its field-of-view instantly sickness-inducing. While console players remain none the luckier, Infinity Ward say an official FOV slider is in the works for PC.
I should mention - our Call of Duty: Ghosts review says it's a bit rubbish. No word on a fix for that.
No expected date has been given for the reprieve, but senior community manager Tina Palacios wrote on the CoD: Ghosts forums that the team at Infinity Ward are “working to get this in”.
For the time being, third-party tools are the only means of fiddling directly with Ghosts’ FOV settings - an option that puts players at risk of banning under the game’s code of conduct. Official guidelines instead suggest sliding your hands gradually in front of your eyeline, like big, thumby shutters (not really).
A totally unacceptable field of view is one of those things that’s a complete non-issue to the majority, but everything that’s wrong with the world to a few. Oi, majority - don’t be mean to them: they can’t help it.
Are any of you lot affected? Our Nick had some trouble with The Elder Scrolls Online’s FOV just last week.